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authorRoland Scheidegger <[email protected]>2013-09-19 17:13:18 +0200
committerRoland Scheidegger <[email protected]>2013-09-19 17:14:36 +0200
commit532dc8939f81c1fe2ecd37fda9dfb24ee38ae201 (patch)
treea14a53453980bdd06915385f089e21213e769f74 /src/gallium/auxiliary/vl/vl_mpeg12_bitstream.c
parent602d368446e7c97225f98429ffd54b53522c3b36 (diff)
gallivm: adjust wrap mode to CLAMP_TO_EDGE always for cube maps.
Technically without seamless filtering enabled GL allows any wrap mode, which made sense when supporting true borders (can get seamless effect with border and CLAMP_TO_BORDER), but gallium doesn't support borders and d3d9 requires wrap modes to be ignored and it's a pain to fix up the sampler state (as it makes it texture dependent). It is difficult to imagine a situation where an app really wants another behavior so just cheat here. (It looks like some graphics hw (intel) actually requires this too hence it should be safe.) Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_mpeg12_bitstream.c')
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