diff options
author | Christian König <[email protected]> | 2011-07-13 22:56:06 +0200 |
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committer | Christian König <[email protected]> | 2011-07-13 22:56:06 +0200 |
commit | ed24e19070b7dff12670151b2d184f31c845ccae (patch) | |
tree | 98b47585f9223ee95cbbf541e6434598d9439491 /src/gallium/auxiliary/vl/vl_mc.c | |
parent | 85e1fa55066783d2748993810708dee6db7a4993 (diff) | |
parent | a2a6799fbefc6900f2371efab778c5bc2bf5a6e9 (diff) |
Merge branch 'pipe-video'
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_mc.c')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_mc.c | 660 |
1 files changed, 660 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/vl/vl_mc.c b/src/gallium/auxiliary/vl/vl_mc.c new file mode 100644 index 00000000000..bd05205b52d --- /dev/null +++ b/src/gallium/auxiliary/vl/vl_mc.c @@ -0,0 +1,660 @@ +/************************************************************************** + * + * Copyright 2009 Younes Manton. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include <assert.h> + +#include <pipe/p_context.h> + +#include <util/u_sampler.h> +#include <util/u_draw.h> + +#include <tgsi/tgsi_ureg.h> + +#include "vl_defines.h" +#include "vl_vertex_buffers.h" +#include "vl_mc.h" +#include "vl_idct.h" + +enum VS_OUTPUT +{ + VS_O_VPOS, + VS_O_VTOP, + VS_O_VBOTTOM, + + VS_O_FLAGS = VS_O_VTOP, + VS_O_VTEX = VS_O_VBOTTOM +}; + +static struct ureg_dst +calc_position(struct vl_mc *r, struct ureg_program *shader, struct ureg_src block_scale) +{ + struct ureg_src vrect, vpos; + struct ureg_dst t_vpos; + struct ureg_dst o_vpos; + + vrect = ureg_DECL_vs_input(shader, VS_I_RECT); + vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); + + t_vpos = ureg_DECL_temporary(shader); + + o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); + + /* + * block_scale = (MACROBLOCK_WIDTH, MACROBLOCK_HEIGHT) / (dst.width, dst.height) + * + * t_vpos = (vpos + vrect) * block_scale + * o_vpos.xy = t_vpos + * o_vpos.zw = vpos + */ + ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect); + ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale); + ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); + ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); + + return t_vpos; +} + +static struct ureg_dst +calc_line(struct ureg_program *shader) +{ + struct ureg_dst tmp; + struct ureg_src pos; + + tmp = ureg_DECL_temporary(shader); + + pos = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS, TGSI_INTERPOLATE_LINEAR); + + /* + * tmp.y = fraction(pos.y / 2) >= 0.5 ? 1 : 0 + */ + ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), pos, ureg_imm1f(shader, 0.5f)); + ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp)); + ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp), ureg_imm1f(shader, 0.5f)); + + return tmp; +} + +static void * +create_ref_vert_shader(struct vl_mc *r) +{ + struct ureg_program *shader; + struct ureg_src mv_scale; + struct ureg_src vrect, vmv[2]; + struct ureg_dst t_vpos; + struct ureg_dst o_vpos, o_vmv[2]; + unsigned i; + + shader = ureg_create(TGSI_PROCESSOR_VERTEX); + if (!shader) + return NULL; + + vrect = ureg_DECL_vs_input(shader, VS_I_RECT); + vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP); + vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM); + + t_vpos = calc_position(r, shader, ureg_imm2f(shader, + (float)MACROBLOCK_WIDTH / r->buffer_width, + (float)MACROBLOCK_HEIGHT / r->buffer_height) + ); + + o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); + o_vmv[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP); + o_vmv[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM); + + /* + * mv_scale.xy = 0.5 / (dst.width, dst.height); + * mv_scale.z = 1.0f / 4.0f + * mv_scale.w = 1.0f / 255.0f + * + * // Apply motion vectors + * o_vmv[0..1].xy = vmv[0..1] * mv_scale + t_vpos + * o_vmv[0..1].zw = vmv[0..1] * mv_scale + * + */ + + mv_scale = ureg_imm4f(shader, + 0.5f / r->buffer_width, + 0.5f / r->buffer_height, + 1.0f / 4.0f, + 1.0f / PIPE_VIDEO_MV_WEIGHT_MAX); + + for (i = 0; i < 2; ++i) { + ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), mv_scale, vmv[i], ureg_src(t_vpos)); + ureg_MUL(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_ZW), mv_scale, vmv[i]); + } + + ureg_release_temporary(shader, t_vpos); + + ureg_END(shader); + + return ureg_create_shader_and_destroy(shader, r->pipe); +} + +static void * +create_ref_frag_shader(struct vl_mc *r) +{ + const float y_scale = + r->buffer_height / 2 * + r->macroblock_size / MACROBLOCK_HEIGHT; + + struct ureg_program *shader; + struct ureg_src tc[2], sampler; + struct ureg_dst ref, field; + struct ureg_dst fragment; + unsigned label; + + shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); + if (!shader) + return NULL; + + tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); + tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); + + sampler = ureg_DECL_sampler(shader, 0); + ref = ureg_DECL_temporary(shader); + + fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); + + field = calc_line(shader); + + /* + * ref = field.z ? tc[1] : tc[0] + * + * // Adjust tc acording to top/bottom field selection + * if (|ref.z|) { + * ref.y *= y_scale + * ref.y = floor(ref.y) + * ref.y += ref.z + * ref.y /= y_scale + * } + * fragment.xyz = tex(ref, sampler[0]) + */ + ureg_CMP(shader, ureg_writemask(ref, TGSI_WRITEMASK_XYZ), + ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)), + tc[1], tc[0]); + ureg_CMP(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), + ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)), + tc[1], tc[0]); + + ureg_IF(shader, ureg_scalar(ureg_src(ref), TGSI_SWIZZLE_Z), &label); + + ureg_MUL(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y), + ureg_src(ref), ureg_imm1f(shader, y_scale)); + ureg_FLR(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y), ureg_src(ref)); + ureg_ADD(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y), + ureg_src(ref), ureg_scalar(ureg_src(ref), TGSI_SWIZZLE_Z)); + ureg_MUL(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y), + ureg_src(ref), ureg_imm1f(shader, 1.0f / y_scale)); + + ureg_fixup_label(shader, label, ureg_get_instruction_number(shader)); + ureg_ENDIF(shader); + + ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), TGSI_TEXTURE_2D, ureg_src(ref), sampler); + + ureg_release_temporary(shader, ref); + + ureg_release_temporary(shader, field); + ureg_END(shader); + + return ureg_create_shader_and_destroy(shader, r->pipe); +} + +static void * +create_ycbcr_vert_shader(struct vl_mc *r, vl_mc_ycbcr_vert_shader vs_callback, void *callback_priv) +{ + struct ureg_program *shader; + + struct ureg_src vrect, vpos; + struct ureg_dst t_vpos, t_vtex; + struct ureg_dst o_vpos, o_flags; + + struct vertex2f scale = { + (float)BLOCK_WIDTH / r->buffer_width * MACROBLOCK_WIDTH / r->macroblock_size, + (float)BLOCK_HEIGHT / r->buffer_height * MACROBLOCK_HEIGHT / r->macroblock_size + }; + + unsigned label; + + shader = ureg_create(TGSI_PROCESSOR_VERTEX); + if (!shader) + return NULL; + + vrect = ureg_DECL_vs_input(shader, VS_I_RECT); + vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); + + t_vpos = calc_position(r, shader, ureg_imm2f(shader, scale.x, scale.y)); + t_vtex = ureg_DECL_temporary(shader); + + o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); + o_flags = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS); + + /* + * o_vtex.xy = t_vpos + * o_flags.z = intra * 0.5 + * + * if(interlaced) { + * t_vtex.xy = vrect.y ? { 0, scale.y } : { -scale.y : 0 } + * t_vtex.z = vpos.y % 2 + * t_vtex.y = t_vtex.z ? t_vtex.x : t_vtex.y + * o_vpos.y = t_vtex.y + t_vpos.y + * + * o_flags.w = t_vtex.z ? 0 : 1 + * } + * + */ + + vs_callback(callback_priv, r, shader, VS_O_VTEX, t_vpos); + + ureg_MUL(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_Z), + ureg_scalar(vpos, TGSI_SWIZZLE_Z), ureg_imm1f(shader, 0.5f)); + ureg_MOV(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_W), ureg_imm1f(shader, -1.0f)); + + if (r->macroblock_size == MACROBLOCK_HEIGHT) { //TODO + ureg_IF(shader, ureg_scalar(vpos, TGSI_SWIZZLE_W), &label); + + ureg_CMP(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_XY), + ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_Y)), + ureg_imm2f(shader, 0.0f, scale.y), + ureg_imm2f(shader, -scale.y, 0.0f)); + ureg_MUL(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Z), + ureg_scalar(vpos, TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.5f)); + + ureg_FRC(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Z), ureg_src(t_vtex)); + + ureg_CMP(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y), + ureg_negate(ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Z)), + ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_X), + ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Y)); + ureg_ADD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_Y), + ureg_src(t_vpos), ureg_src(t_vtex)); + + ureg_CMP(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_W), + ureg_negate(ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Z)), + ureg_imm1f(shader, 0.0f), ureg_imm1f(shader, 1.0f)); + + ureg_fixup_label(shader, label, ureg_get_instruction_number(shader)); + ureg_ENDIF(shader); + } + + ureg_release_temporary(shader, t_vtex); + ureg_release_temporary(shader, t_vpos); + + ureg_END(shader); + + return ureg_create_shader_and_destroy(shader, r->pipe); +} + +static void * +create_ycbcr_frag_shader(struct vl_mc *r, float scale, bool invert, + vl_mc_ycbcr_frag_shader fs_callback, void *callback_priv) +{ + struct ureg_program *shader; + struct ureg_src flags; + struct ureg_dst tmp; + struct ureg_dst fragment; + unsigned label; + + shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); + if (!shader) + return NULL; + + flags = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS, TGSI_INTERPOLATE_LINEAR); + + fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); + + tmp = calc_line(shader); + + /* + * if (field == tc.w) + * kill(); + * else { + * fragment.xyz = tex(tc, sampler) * scale + tc.z + * fragment.w = 1.0f + * } + */ + + ureg_SEQ(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), + ureg_scalar(flags, TGSI_SWIZZLE_W), ureg_src(tmp)); + + ureg_IF(shader, ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), &label); + + ureg_KILP(shader); + + ureg_fixup_label(shader, label, ureg_get_instruction_number(shader)); + ureg_ELSE(shader, &label); + + fs_callback(callback_priv, r, shader, VS_O_VTEX, tmp); + + if (scale != 1.0f) + ureg_MAD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ), + ureg_src(tmp), ureg_imm1f(shader, scale), + ureg_scalar(flags, TGSI_SWIZZLE_Z)); + else + ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ), + ureg_src(tmp), ureg_scalar(flags, TGSI_SWIZZLE_Z)); + + ureg_MUL(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), ureg_src(tmp), ureg_imm1f(shader, invert ? -1.0f : 1.0f)); + ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f)); + + ureg_fixup_label(shader, label, ureg_get_instruction_number(shader)); + ureg_ENDIF(shader); + + ureg_release_temporary(shader, tmp); + + ureg_END(shader); + + return ureg_create_shader_and_destroy(shader, r->pipe); +} + +static bool +init_pipe_state(struct vl_mc *r) +{ + struct pipe_sampler_state sampler; + struct pipe_blend_state blend; + struct pipe_rasterizer_state rs_state; + unsigned i; + + assert(r); + + memset(&sampler, 0, sizeof(sampler)); + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_BORDER; + sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; + sampler.compare_mode = PIPE_TEX_COMPARE_NONE; + sampler.compare_func = PIPE_FUNC_ALWAYS; + sampler.normalized_coords = 1; + r->sampler_ref = r->pipe->create_sampler_state(r->pipe, &sampler); + if (!r->sampler_ref) + goto error_sampler_ref; + + for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) { + memset(&blend, 0, sizeof blend); + blend.independent_blend_enable = 0; + blend.rt[0].blend_enable = 1; + blend.rt[0].rgb_func = PIPE_BLEND_ADD; + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA; + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].alpha_func = PIPE_BLEND_ADD; + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA; + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.logicop_enable = 0; + blend.logicop_func = PIPE_LOGICOP_CLEAR; + blend.rt[0].colormask = i; + blend.dither = 0; + r->blend_clear[i] = r->pipe->create_blend_state(r->pipe, &blend); + if (!r->blend_clear[i]) + goto error_blend; + + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE; + r->blend_add[i] = r->pipe->create_blend_state(r->pipe, &blend); + if (!r->blend_add[i]) + goto error_blend; + + blend.rt[0].rgb_func = PIPE_BLEND_REVERSE_SUBTRACT; + blend.rt[0].alpha_dst_factor = PIPE_BLEND_REVERSE_SUBTRACT; + r->blend_sub[i] = r->pipe->create_blend_state(r->pipe, &blend); + if (!r->blend_sub[i]) + goto error_blend; + } + + memset(&rs_state, 0, sizeof(rs_state)); + /*rs_state.sprite_coord_enable */ + rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; + rs_state.point_quad_rasterization = true; + rs_state.point_size = BLOCK_WIDTH; + rs_state.gl_rasterization_rules = true; + r->rs_state = r->pipe->create_rasterizer_state(r->pipe, &rs_state); + if (!r->rs_state) + goto error_rs_state; + + return true; + +error_rs_state: +error_blend: + for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) { + if (r->blend_sub[i]) + r->pipe->delete_blend_state(r->pipe, r->blend_sub[i]); + + if (r->blend_add[i]) + r->pipe->delete_blend_state(r->pipe, r->blend_add[i]); + + if (r->blend_clear[i]) + r->pipe->delete_blend_state(r->pipe, r->blend_clear[i]); + } + + r->pipe->delete_sampler_state(r->pipe, r->sampler_ref); + +error_sampler_ref: + return false; +} + +static void +cleanup_pipe_state(struct vl_mc *r) +{ + unsigned i; + + assert(r); + + r->pipe->delete_sampler_state(r->pipe, r->sampler_ref); + for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) { + r->pipe->delete_blend_state(r->pipe, r->blend_clear[i]); + r->pipe->delete_blend_state(r->pipe, r->blend_add[i]); + r->pipe->delete_blend_state(r->pipe, r->blend_sub[i]); + } + r->pipe->delete_rasterizer_state(r->pipe, r->rs_state); +} + +bool +vl_mc_init(struct vl_mc *renderer, struct pipe_context *pipe, + unsigned buffer_width, unsigned buffer_height, + unsigned macroblock_size, float scale, + vl_mc_ycbcr_vert_shader vs_callback, + vl_mc_ycbcr_frag_shader fs_callback, + void *callback_priv) +{ + assert(renderer); + assert(pipe); + + memset(renderer, 0, sizeof(struct vl_mc)); + + renderer->pipe = pipe; + renderer->buffer_width = buffer_width; + renderer->buffer_height = buffer_height; + renderer->macroblock_size = macroblock_size; + + if (!init_pipe_state(renderer)) + goto error_pipe_state; + + renderer->vs_ref = create_ref_vert_shader(renderer); + if (!renderer->vs_ref) + goto error_vs_ref; + + renderer->vs_ycbcr = create_ycbcr_vert_shader(renderer, vs_callback, callback_priv); + if (!renderer->vs_ycbcr) + goto error_vs_ycbcr; + + renderer->fs_ref = create_ref_frag_shader(renderer); + if (!renderer->fs_ref) + goto error_fs_ref; + + renderer->fs_ycbcr = create_ycbcr_frag_shader(renderer, scale, false, fs_callback, callback_priv); + if (!renderer->fs_ycbcr) + goto error_fs_ycbcr; + + renderer->fs_ycbcr_sub = create_ycbcr_frag_shader(renderer, scale, true, fs_callback, callback_priv); + if (!renderer->fs_ycbcr_sub) + goto error_fs_ycbcr_sub; + + return true; + +error_fs_ycbcr_sub: + renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr); + +error_fs_ycbcr: + renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref); + +error_fs_ref: + renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ycbcr); + +error_vs_ycbcr: + renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ref); + +error_vs_ref: + cleanup_pipe_state(renderer); + +error_pipe_state: + return false; +} + +void +vl_mc_cleanup(struct vl_mc *renderer) +{ + assert(renderer); + + cleanup_pipe_state(renderer); + + renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ref); + renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ycbcr); + renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref); + renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr); + renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr_sub); +} + +bool +vl_mc_init_buffer(struct vl_mc *renderer, struct vl_mc_buffer *buffer) +{ + assert(renderer && buffer); + + buffer->renderer = renderer; + + buffer->viewport.scale[2] = 1; + buffer->viewport.scale[3] = 1; + buffer->viewport.translate[0] = 0; + buffer->viewport.translate[1] = 0; + buffer->viewport.translate[2] = 0; + buffer->viewport.translate[3] = 0; + + buffer->fb_state.nr_cbufs = 1; + buffer->fb_state.zsbuf = NULL; + + return true; +} + +void +vl_mc_cleanup_buffer(struct vl_mc_buffer *buffer) +{ + assert(buffer); +} + +void +vl_mc_set_surface(struct vl_mc_buffer *buffer, struct pipe_surface *surface) +{ + assert(buffer && surface); + + buffer->surface_cleared = false; + + buffer->viewport.scale[0] = surface->width; + buffer->viewport.scale[1] = surface->height; + + buffer->fb_state.width = surface->width; + buffer->fb_state.height = surface->height; + buffer->fb_state.cbufs[0] = surface; +} + +static void +prepare_pipe_4_rendering(struct vl_mc_buffer *buffer, unsigned mask) +{ + struct vl_mc *renderer; + + assert(buffer); + + renderer = buffer->renderer; + renderer->pipe->bind_rasterizer_state(renderer->pipe, renderer->rs_state); + + if (buffer->surface_cleared) + renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_add[mask]); + else + renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_clear[mask]); + + renderer->pipe->set_framebuffer_state(renderer->pipe, &buffer->fb_state); + renderer->pipe->set_viewport_state(renderer->pipe, &buffer->viewport); +} + +void +vl_mc_render_ref(struct vl_mc_buffer *buffer, struct pipe_sampler_view *ref) +{ + struct vl_mc *renderer; + + assert(buffer && ref); + + prepare_pipe_4_rendering(buffer, PIPE_MASK_R | PIPE_MASK_G | PIPE_MASK_B); + + renderer = buffer->renderer; + + renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ref); + renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ref); + + renderer->pipe->set_fragment_sampler_views(renderer->pipe, 1, &ref); + renderer->pipe->bind_fragment_sampler_states(renderer->pipe, 1, &renderer->sampler_ref); + + util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0, + renderer->buffer_width / MACROBLOCK_WIDTH * + renderer->buffer_height / MACROBLOCK_HEIGHT); + + buffer->surface_cleared = true; +} + +void +vl_mc_render_ycbcr(struct vl_mc_buffer *buffer, unsigned component, unsigned num_instances) +{ + struct vl_mc *renderer; + unsigned mask = 1 << component; + + assert(buffer); + + if (num_instances == 0) + return; + + prepare_pipe_4_rendering(buffer, mask); + + renderer = buffer->renderer; + + renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ycbcr); + renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ycbcr); + + util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances); + + if (buffer->surface_cleared) { + renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_sub[mask]); + renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ycbcr_sub); + util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances); + } +} |