diff options
author | Christian König <[email protected]> | 2011-12-22 15:43:50 +0100 |
---|---|---|
committer | Christian König <[email protected]> | 2012-01-02 12:47:15 +0100 |
commit | bce506ffc09c44552c3d1053c6a0450b8f010292 (patch) | |
tree | 6a8a0d548ed1a3b27d42aa1b78c7ce7172ae672f /src/gallium/auxiliary/vl/vl_idct.h | |
parent | 2cd7e5b737e1384bb6d27f3cc2c8524b07230d56 (diff) |
vl: seperate shader buffers from components
Buffers for shader based decoding can now be
released without its component still being around.
Signed-off-by: Christian König <[email protected]>
Acked-by: Maarten Lankhorst <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_idct.h')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_idct.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/gallium/auxiliary/vl/vl_idct.h b/src/gallium/auxiliary/vl/vl_idct.h index 1d19d8146fc..575a6206742 100644 --- a/src/gallium/auxiliary/vl/vl_idct.h +++ b/src/gallium/auxiliary/vl/vl_idct.h @@ -58,8 +58,6 @@ struct vl_idct /* a set of buffers to work with */ struct vl_idct_buffer { - struct vl_idct *idct; - struct pipe_viewport_state viewport_mismatch; struct pipe_viewport_state viewport; @@ -113,9 +111,9 @@ vl_idct_cleanup_buffer(struct vl_idct_buffer *buffer); /* flush the buffer and start rendering, vertex buffers needs to be setup before calling this */ void -vl_idct_flush(struct vl_idct_buffer *buffer, unsigned num_verts); +vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer, unsigned num_verts); void -vl_idct_prepare_stage2(struct vl_idct_buffer *buffer); +vl_idct_prepare_stage2(struct vl_idct *idct, struct vl_idct_buffer *buffer); #endif |