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authorChristian König <[email protected]>2010-12-08 02:12:24 +0100
committerChristian König <[email protected]>2010-12-08 02:12:24 +0100
commit0b749d6dcb537472771d6fe6e454aafc916ab3fe (patch)
tree5c581343dc3484443cbbc8740e96709bfed1bccd /src/gallium/auxiliary/vl/vl_idct.c
parent22b4acb2069a368e986805d3b43395172ebf9146 (diff)
[g3dvl] split idct code into state and buffers
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_idct.c')
-rw-r--r--src/gallium/auxiliary/vl/vl_idct.c390
1 files changed, 217 insertions, 173 deletions
diff --git a/src/gallium/auxiliary/vl/vl_idct.c b/src/gallium/auxiliary/vl/vl_idct.c
index f19cfc38d7b..168e6e88b2b 100644
--- a/src/gallium/auxiliary/vl/vl_idct.c
+++ b/src/gallium/auxiliary/vl/vl_idct.c
@@ -197,9 +197,6 @@ matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2
static void *
create_transpose_frag_shader(struct vl_idct *idct)
{
- struct pipe_resource *transpose = idct->textures.individual.transpose;
- struct pipe_resource *intermediate = idct->textures.individual.intermediate;
-
struct ureg_program *shader;
struct ureg_src block, tex, sampler[2];
@@ -221,8 +218,8 @@ create_transpose_frag_shader(struct vl_idct *idct)
start[0] = ureg_imm1f(shader, 0.0f);
start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
- fetch_four(shader, l, block, sampler[0], start[0], block, false, false, transpose->width0);
- fetch_four(shader, r, tex, sampler[1], start[1], block, true, false, intermediate->height0);
+ fetch_four(shader, l, block, sampler[0], start[0], block, false, false, BLOCK_WIDTH / 4);
+ fetch_four(shader, r, tex, sampler[1], start[1], block, true, false, idct->buffer_height / 4);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
@@ -244,9 +241,6 @@ create_transpose_frag_shader(struct vl_idct *idct)
static void *
create_matrix_frag_shader(struct vl_idct *idct)
{
- struct pipe_resource *matrix = idct->textures.individual.matrix;
- struct pipe_resource *source = idct->textures.individual.source;
-
struct ureg_program *shader;
struct ureg_src tex, block, sampler[2];
@@ -278,21 +272,21 @@ create_matrix_frag_shader(struct vl_idct *idct)
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), tex);
for (i = 0; i < 4; ++i) {
- fetch_four(shader, l[i], ureg_src(t_tc), sampler[0], start[0], block, false, false, source->width0);
+ fetch_four(shader, l[i], ureg_src(t_tc), sampler[0], start[0], block, false, false, idct->buffer_width / 4);
ureg_MUL(shader, l[i][0], ureg_src(l[i][0]), ureg_imm1f(shader, STAGE1_SCALE));
ureg_MUL(shader, l[i][1], ureg_src(l[i][1]), ureg_imm1f(shader, STAGE1_SCALE));
if(i != 3)
ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
- ureg_src(t_tc), ureg_imm1f(shader, 1.0f / source->height0));
+ ureg_src(t_tc), ureg_imm1f(shader, 1.0f / idct->buffer_height));
}
for (i = 0; i < NR_RENDER_TARGETS; ++i) {
#if NR_RENDER_TARGETS == 8
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i));
- fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], block, true, true, matrix->width0);
+ fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], block, true, true, BLOCK_WIDTH / 4);
#elif NR_RENDER_TARGETS == 1
- fetch_four(shader, r, block, sampler[1], start[1], block, true, true, matrix->width0);
+ fetch_four(shader, r, block, sampler[1], start[1], block, true, true, BLOCK_WIDTH / 4);
#else
#error invalid number of render targets
#endif
@@ -339,13 +333,81 @@ cleanup_shaders(struct vl_idct *idct)
}
static bool
-init_buffers(struct vl_idct *idct)
+init_state(struct vl_idct *idct)
+{
+ struct pipe_vertex_element vertex_elems[NUM_VS_INPUTS];
+ struct pipe_sampler_state sampler;
+ struct pipe_rasterizer_state rs_state;
+ unsigned i;
+
+ assert(idct);
+
+ idct->quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks);
+
+ if(idct->quad.buffer == NULL)
+ return false;
+
+ for (i = 0; i < 4; ++i) {
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
+ sampler.compare_func = PIPE_FUNC_ALWAYS;
+ sampler.normalized_coords = 1;
+ /*sampler.shadow_ambient = ; */
+ /*sampler.lod_bias = ; */
+ sampler.min_lod = 0;
+ /*sampler.max_lod = ; */
+ /*sampler.border_color[0] = ; */
+ /*sampler.max_anisotropy = ; */
+ idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
+ }
+
+ memset(&rs_state, 0, sizeof(rs_state));
+ /*rs_state.sprite_coord_enable */
+ rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
+ rs_state.point_quad_rasterization = true;
+ rs_state.point_size = BLOCK_WIDTH;
+ rs_state.gl_rasterization_rules = false;
+ idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state);
+
+ vertex_elems[VS_I_RECT] = vl_vb_get_quad_vertex_element();
+
+ /* Pos element */
+ vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ idct->vertex_buffer_stride = vl_vb_element_helper(&vertex_elems[VS_I_VPOS], 1, 1);
+ idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
+
+ return true;
+}
+
+static void
+cleanup_state(struct vl_idct *idct)
+{
+ unsigned i;
+
+ for (i = 0; i < 4; ++i)
+ idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
+
+ idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
+ idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
+}
+
+static bool
+init_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
struct pipe_resource template;
struct pipe_sampler_view sampler_view;
- struct pipe_vertex_element vertex_elems[2];
unsigned i;
+ assert(idct && buffer);
+
+ /* create textures */
memset(&template, 0, sizeof(struct pipe_resource));
template.last_level = 0;
template.depth0 = 1;
@@ -354,149 +416,74 @@ init_buffers(struct vl_idct *idct)
template.target = PIPE_TEXTURE_2D;
template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
- template.width0 = idct->destination->width0 / 4;
- template.height0 = idct->destination->height0;
+ template.width0 = idct->buffer_width / 4;
+ template.height0 = idct->buffer_height;
template.depth0 = 1;
template.usage = PIPE_USAGE_STREAM;
- idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
+ buffer->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
template.target = PIPE_TEXTURE_3D;
template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
- template.width0 = idct->destination->width0 / NR_RENDER_TARGETS;
- template.height0 = idct->destination->height0 / 4;
+ template.width0 = idct->buffer_width / NR_RENDER_TARGETS;
+ template.height0 = idct->buffer_height / 4;
template.depth0 = NR_RENDER_TARGETS;
template.usage = PIPE_USAGE_STATIC;
- idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
+ buffer->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
for (i = 0; i < 4; ++i) {
- if(idct->textures.all[i] == NULL)
+ if(buffer->textures.all[i] == NULL)
return false; /* a texture failed to allocate */
- u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
- idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
+ u_sampler_view_default_template(&sampler_view, buffer->textures.all[i], buffer->textures.all[i]->format);
+ buffer->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, buffer->textures.all[i], &sampler_view);
}
- idct->vertex_bufs.individual.quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks, &vertex_elems[VS_I_RECT]);
-
- if(idct->vertex_bufs.individual.quad.buffer == NULL)
- return false;
-
- /* Pos element */
- vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
-
- idct->vertex_bufs.individual.pos = vl_vb_create_buffer(idct->pipe, idct->max_blocks, &vertex_elems[VS_I_VPOS], 1, 1);
-
- if(idct->vertex_bufs.individual.pos.buffer == NULL)
- return false;
-
- idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
-
return true;
}
static void
-cleanup_buffers(struct vl_idct *idct)
+cleanup_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
unsigned i;
- assert(idct);
+ assert(idct && buffer);
for (i = 0; i < 4; ++i) {
- pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL);
- pipe_resource_reference(&idct->textures.all[i], NULL);
+ pipe_sampler_view_reference(&buffer->sampler_views.all[i], NULL);
+ pipe_resource_reference(&buffer->textures.all[i], NULL);
}
-
- idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
- pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL);
- pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL);
}
-static void
-init_state(struct vl_idct *idct)
+static bool
+init_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
- struct pipe_sampler_state sampler;
- struct pipe_rasterizer_state rs_state;
- unsigned i;
-
- idct->viewport[0].scale[0] = idct->textures.individual.intermediate->width0;
- idct->viewport[0].scale[1] = idct->textures.individual.intermediate->height0;
+ assert(idct && buffer);
- idct->viewport[1].scale[0] = idct->destination->width0;
- idct->viewport[1].scale[1] = idct->destination->height0;
+ buffer->vertex_bufs.individual.quad.stride = idct->quad.stride;
+ buffer->vertex_bufs.individual.quad.max_index = idct->quad.max_index;
+ buffer->vertex_bufs.individual.quad.buffer_offset = idct->quad.buffer_offset;
+ pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, idct->quad.buffer);
- idct->fb_state[0].width = idct->textures.individual.intermediate->width0;
- idct->fb_state[0].height = idct->textures.individual.intermediate->height0;
+ buffer->vertex_bufs.individual.pos = vl_vb_create_buffer(idct->pipe, idct->max_blocks, idct->vertex_buffer_stride);
- idct->fb_state[0].nr_cbufs = NR_RENDER_TARGETS;
- for(i = 0; i < NR_RENDER_TARGETS; ++i) {
- idct->fb_state[0].cbufs[i] = idct->pipe->screen->get_tex_surface(
- idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, i,
- PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
- }
-
- idct->fb_state[1].width = idct->destination->width0;
- idct->fb_state[1].height = idct->destination->height0;
-
- idct->fb_state[1].nr_cbufs = 1;
- idct->fb_state[1].cbufs[0] = idct->pipe->screen->get_tex_surface(
- idct->pipe->screen, idct->destination, 0, 0, 0,
- PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
-
- for(i = 0; i < 2; ++i) {
- idct->viewport[i].scale[2] = 1;
- idct->viewport[i].scale[3] = 1;
- idct->viewport[i].translate[0] = 0;
- idct->viewport[i].translate[1] = 0;
- idct->viewport[i].translate[2] = 0;
- idct->viewport[i].translate[3] = 0;
-
- idct->fb_state[i].zsbuf = NULL;
- }
+ if(buffer->vertex_bufs.individual.pos.buffer == NULL)
+ return false;
- for (i = 0; i < 4; ++i) {
- memset(&sampler, 0, sizeof(sampler));
- sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
- sampler.compare_func = PIPE_FUNC_ALWAYS;
- sampler.normalized_coords = 1;
- /*sampler.shadow_ambient = ; */
- /*sampler.lod_bias = ; */
- sampler.min_lod = 0;
- /*sampler.max_lod = ; */
- /*sampler.border_color[0] = ; */
- /*sampler.max_anisotropy = ; */
- idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
- }
+ if (!vl_vb_init(&buffer->blocks, idct->max_blocks, 2))
+ return false;
- memset(&rs_state, 0, sizeof(rs_state));
- /*rs_state.sprite_coord_enable */
- rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
- rs_state.point_quad_rasterization = true;
- rs_state.point_size = BLOCK_WIDTH;
- rs_state.gl_rasterization_rules = false;
- idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state);
+ return true;
}
static void
-cleanup_state(struct vl_idct *idct)
+cleanup_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
- unsigned i;
+ assert(idct && buffer);
- for(i = 0; i < NR_RENDER_TARGETS; ++i) {
- idct->pipe->screen->tex_surface_destroy(idct->fb_state[0].cbufs[i]);
- }
+ pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, NULL);
+ pipe_resource_reference(&buffer->vertex_bufs.individual.pos.buffer, NULL);
- idct->pipe->screen->tex_surface_destroy(idct->fb_state[1].cbufs[0]);
-
- for (i = 0; i < 4; ++i)
- idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
-
- idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
+ vl_vb_cleanup(&buffer->blocks);
}
struct pipe_resource *
@@ -549,85 +536,142 @@ vl_idct_upload_matrix(struct pipe_context *pipe)
return matrix;
}
-bool
-vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst, struct pipe_resource *matrix)
+bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe,
+ unsigned buffer_width, unsigned buffer_height,
+ struct pipe_resource *matrix)
{
- assert(idct && pipe && dst);
+ assert(idct && pipe && matrix);
idct->pipe = pipe;
- idct->buffer_width = dst->width0;
- idct->buffer_height = dst->height0;
-
- pipe_resource_reference(&idct->textures.individual.matrix, matrix);
- pipe_resource_reference(&idct->textures.individual.transpose, matrix);
- pipe_resource_reference(&idct->destination, dst);
+ idct->buffer_width = buffer_width;
+ idct->buffer_height = buffer_height;
+ pipe_resource_reference(&idct->matrix, matrix);
idct->max_blocks =
- align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
- align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
- idct->destination->depth0;
+ align(buffer_width, BLOCK_WIDTH) / BLOCK_WIDTH *
+ align(buffer_height, BLOCK_HEIGHT) / BLOCK_HEIGHT;
- if(!init_buffers(idct))
+ if(!init_shaders(idct))
return false;
- if(!init_shaders(idct)) {
- cleanup_buffers(idct);
+ if(!init_state(idct)) {
+ cleanup_shaders(idct);
return false;
}
- if(!vl_vb_init(&idct->blocks, idct->max_blocks, 2)) {
- cleanup_shaders(idct);
- cleanup_buffers(idct);
+ return true;
+}
+
+void
+vl_idct_cleanup(struct vl_idct *idct)
+{
+ cleanup_shaders(idct);
+ cleanup_state(idct);
+
+ pipe_resource_reference(&idct->matrix, NULL);
+}
+
+bool
+vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer, struct pipe_resource *dst)
+{
+ unsigned i;
+
+ assert(buffer);
+ assert(idct);
+ assert(dst);
+
+ pipe_resource_reference(&buffer->textures.individual.matrix, idct->matrix);
+ pipe_resource_reference(&buffer->textures.individual.transpose, idct->matrix);
+ pipe_resource_reference(&buffer->destination, dst);
+
+ if (!init_textures(idct, buffer))
return false;
+
+ if (!init_vertex_buffers(idct, buffer))
+ return false;
+
+ /* init state */
+ buffer->viewport[0].scale[0] = buffer->textures.individual.intermediate->width0;
+ buffer->viewport[0].scale[1] = buffer->textures.individual.intermediate->height0;
+
+ buffer->viewport[1].scale[0] = buffer->destination->width0;
+ buffer->viewport[1].scale[1] = buffer->destination->height0;
+
+ buffer->fb_state[0].width = buffer->textures.individual.intermediate->width0;
+ buffer->fb_state[0].height = buffer->textures.individual.intermediate->height0;
+
+ buffer->fb_state[0].nr_cbufs = NR_RENDER_TARGETS;
+ for(i = 0; i < NR_RENDER_TARGETS; ++i) {
+ buffer->fb_state[0].cbufs[i] = idct->pipe->screen->get_tex_surface(
+ idct->pipe->screen, buffer->textures.individual.intermediate, 0, 0, i,
+ PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
}
- init_state(idct);
+ buffer->fb_state[1].width = buffer->destination->width0;
+ buffer->fb_state[1].height = buffer->destination->height0;
- vl_idct_map_buffers(idct);
+ buffer->fb_state[1].nr_cbufs = 1;
+ buffer->fb_state[1].cbufs[0] = idct->pipe->screen->get_tex_surface(
+ idct->pipe->screen, buffer->destination, 0, 0, 0,
+ PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
+
+ for(i = 0; i < 2; ++i) {
+ buffer->viewport[i].scale[2] = 1;
+ buffer->viewport[i].scale[3] = 1;
+ buffer->viewport[i].translate[0] = 0;
+ buffer->viewport[i].translate[1] = 0;
+ buffer->viewport[i].translate[2] = 0;
+ buffer->viewport[i].translate[3] = 0;
+
+ buffer->fb_state[i].zsbuf = NULL;
+ }
return true;
}
void
-vl_idct_cleanup(struct vl_idct *idct)
+vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
- vl_idct_unmap_buffers(idct);
+ unsigned i;
- vl_vb_cleanup(&idct->blocks);
- cleanup_shaders(idct);
- cleanup_buffers(idct);
+ assert(buffer);
- cleanup_state(idct);
+ for(i = 0; i < NR_RENDER_TARGETS; ++i) {
+ idct->pipe->screen->tex_surface_destroy(buffer->fb_state[0].cbufs[i]);
+ }
+
+ idct->pipe->screen->tex_surface_destroy(buffer->fb_state[1].cbufs[0]);
- pipe_resource_reference(&idct->destination, NULL);
+ cleanup_textures(idct, buffer);
+ cleanup_vertex_buffers(idct, buffer);
}
void
-vl_idct_map_buffers(struct vl_idct *idct)
+vl_idct_map_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
assert(idct);
struct pipe_box rect =
{
0, 0, 0,
- idct->textures.individual.source->width0,
- idct->textures.individual.source->height0,
+ buffer->textures.individual.source->width0,
+ buffer->textures.individual.source->height0,
1
};
- idct->tex_transfer = idct->pipe->get_transfer
+ buffer->tex_transfer = idct->pipe->get_transfer
(
- idct->pipe, idct->textures.individual.source,
+ idct->pipe, buffer->textures.individual.source,
u_subresource(0, 0),
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
&rect
);
- idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
+ buffer->texels = idct->pipe->transfer_map(idct->pipe, buffer->tex_transfer);
}
void
-vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
+vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short *block)
{
struct vertex2f v;
unsigned tex_pitch;
@@ -635,30 +679,30 @@ vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
unsigned i;
- assert(idct);
+ assert(buffer);
- tex_pitch = idct->tex_transfer->stride / sizeof(short);
- texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
+ tex_pitch = buffer->tex_transfer->stride / sizeof(short);
+ texels = buffer->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
for (i = 0; i < BLOCK_HEIGHT; ++i)
memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short));
v.x = x;
v.y = y;
- vl_vb_add_block(&idct->blocks, (float*)&v);
+ vl_vb_add_block(&buffer->blocks, (float*)&v);
}
void
-vl_idct_unmap_buffers(struct vl_idct *idct)
+vl_idct_unmap_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
- assert(idct);
+ assert(idct && buffer);
- idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
- idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
+ idct->pipe->transfer_unmap(idct->pipe, buffer->tex_transfer);
+ idct->pipe->transfer_destroy(idct->pipe, buffer->tex_transfer);
}
void
-vl_idct_flush(struct vl_idct *idct)
+vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
struct pipe_transfer *vec_transfer;
void *vectors;
@@ -669,34 +713,34 @@ vl_idct_flush(struct vl_idct *idct)
vectors = pipe_buffer_map
(
idct->pipe,
- idct->vertex_bufs.individual.pos.buffer,
+ buffer->vertex_bufs.individual.pos.buffer,
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
&vec_transfer
);
- num_verts = vl_vb_upload(&idct->blocks, vectors);
+ num_verts = vl_vb_upload(&buffer->blocks, vectors);
- pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, vec_transfer);
+ pipe_buffer_unmap(idct->pipe, buffer->vertex_bufs.individual.pos.buffer, vec_transfer);
if(num_verts > 0) {
idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
- idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
+ idct->pipe->set_vertex_buffers(idct->pipe, 2, buffer->vertex_bufs.all);
idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
idct->pipe->bind_vs_state(idct->pipe, idct->vs);
/* first stage */
- idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[0]);
- idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[0]);
- idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[0]);
+ idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[0]);
+ idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[0]);
+ idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[0]);
idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);
/* second stage */
- idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[1]);
- idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[1]);
- idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[1]);
+ idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[1]);
+ idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[1]);
+ idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[1]);
idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);