diff options
author | Christian König <[email protected]> | 2010-12-05 16:46:10 +0100 |
---|---|---|
committer | Christian König <[email protected]> | 2010-12-05 16:46:10 +0100 |
commit | 8e0c05960daa7a38ab7834e6a9e7e0a7a973ac2d (patch) | |
tree | ffc7d098b210a83f71d3fa0448a22c84276f6413 /src/gallium/auxiliary/vl/vl_idct.c | |
parent | 9af3c243d958dd5b9802dda321ab980c83cb8cb8 (diff) |
[g3dvl] cleanup empty block handling
doing empty block handling in the mc code is indeed faster
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_idct.c')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_idct.c | 92 |
1 files changed, 24 insertions, 68 deletions
diff --git a/src/gallium/auxiliary/vl/vl_idct.c b/src/gallium/auxiliary/vl/vl_idct.c index b65a808a592..a5b2053065e 100644 --- a/src/gallium/auxiliary/vl/vl_idct.c +++ b/src/gallium/auxiliary/vl/vl_idct.c @@ -47,11 +47,6 @@ #define NR_RENDER_TARGETS 1 -struct vertex_shader_consts -{ - struct vertex4f norm; -}; - enum VS_INPUT { VS_I_RECT, @@ -80,7 +75,7 @@ static const float const_matrix[8][8] = { }; static void * -create_vert_shader(struct vl_idct *idct, bool calc_src_cords) +create_vert_shader(struct vl_idct *idct) { struct ureg_program *shader; struct ureg_src scale; @@ -98,6 +93,9 @@ create_vert_shader(struct vl_idct *idct, bool calc_src_cords) vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); + o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK); + o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX); + o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START); /* * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height) @@ -120,15 +118,9 @@ create_vert_shader(struct vl_idct *idct, bool calc_src_cords) ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos); - if(calc_src_cords) { - o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK); - o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX); - o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START); - - ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect); - ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); - ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, scale); - } + ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect); + ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); + ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, scale); ureg_release_temporary(shader, t_vpos); @@ -213,7 +205,7 @@ create_transpose_frag_shader(struct vl_idct *idct) struct ureg_src block, tex, sampler[2]; struct ureg_src start[2]; - struct ureg_dst m[2][2]; + struct ureg_dst l[2], r[2]; struct ureg_dst tmp, fragment; shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); @@ -229,20 +221,20 @@ create_transpose_frag_shader(struct vl_idct *idct) start[0] = ureg_imm1f(shader, 0.0f); start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT); - fetch_four(shader, m[0], block, sampler[0], start[0], block, false, false, transpose->width0); - fetch_four(shader, m[1], tex, sampler[1], start[1], block, true, false, intermediate->height0); + fetch_four(shader, l, block, sampler[0], start[0], block, false, false, transpose->width0); + fetch_four(shader, r, tex, sampler[1], start[1], block, true, false, intermediate->height0); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); tmp = ureg_DECL_temporary(shader); - matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), m[0], m[1]); + matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), l, r); ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE2_SCALE)); ureg_release_temporary(shader, tmp); - ureg_release_temporary(shader, m[0][0]); - ureg_release_temporary(shader, m[0][1]); - ureg_release_temporary(shader, m[1][0]); - ureg_release_temporary(shader, m[1][1]); + ureg_release_temporary(shader, l[0]); + ureg_release_temporary(shader, l[1]); + ureg_release_temporary(shader, r[0]); + ureg_release_temporary(shader, r[1]); ureg_END(shader); @@ -325,54 +317,25 @@ create_matrix_frag_shader(struct vl_idct *idct) return ureg_create_shader_and_destroy(shader, idct->pipe); } -static void * -create_empty_block_frag_shader(struct vl_idct *idct) -{ - struct ureg_program *shader; - struct ureg_dst fragment; - - shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); - if (!shader) - return NULL; - - fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); - - ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f)); - - ureg_END(shader); - - return ureg_create_shader_and_destroy(shader, idct->pipe); -} - static bool init_shaders(struct vl_idct *idct) { - idct->matrix_vs = create_vert_shader(idct, true); + idct->vs = create_vert_shader(idct); idct->matrix_fs = create_matrix_frag_shader(idct); - - idct->transpose_vs = create_vert_shader(idct, true); idct->transpose_fs = create_transpose_frag_shader(idct); - idct->eb_vs = create_vert_shader(idct, false); - idct->eb_fs = create_empty_block_frag_shader(idct); - return - idct->transpose_vs != NULL && idct->transpose_fs != NULL && - idct->matrix_vs != NULL && idct->matrix_fs != NULL && - idct->eb_vs != NULL && idct->eb_fs != NULL; + idct->vs != NULL && + idct->transpose_fs != NULL && + idct->matrix_fs != NULL; } static void cleanup_shaders(struct vl_idct *idct) { - idct->pipe->delete_vs_state(idct->pipe, idct->transpose_vs); - idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs); - - idct->pipe->delete_vs_state(idct->pipe, idct->matrix_vs); + idct->pipe->delete_vs_state(idct->pipe, idct->vs); idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs); - - idct->pipe->delete_vs_state(idct->pipe, idct->eb_vs); - idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs); + idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs); } static bool @@ -725,31 +688,24 @@ vl_idct_flush(struct vl_idct *idct) if(num_blocks > 0) { idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state); + idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all); + idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state); + idct->pipe->bind_vs_state(idct->pipe, idct->vs); /* first stage */ idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[0]); idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[0]); - - idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all); - idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state); idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[0]); idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]); - idct->pipe->bind_vs_state(idct->pipe, idct->matrix_vs); idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs); - util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_blocks * 4); /* second stage */ idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[1]); idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[1]); - - idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all); - idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state); idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[1]); idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]); - idct->pipe->bind_vs_state(idct->pipe, idct->transpose_vs); idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs); - util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_blocks * 4); } |