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authorChristian König <[email protected]>2011-03-08 18:34:05 +0100
committerChristian König <[email protected]>2011-03-08 18:34:05 +0100
commit310eea52ca1e997295c84163066cc5d0fd4f8cf6 (patch)
tree0d6e0e5197303b97f6d35992398bdcd10b1c3f01 /src/gallium/auxiliary/vl/vl_idct.c
parent43af13b2cb6d865610b3cdf64f8dbf16a9bca215 (diff)
[g3dvl] use a single vertex buffer for both idct and mc
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_idct.c')
-rw-r--r--src/gallium/auxiliary/vl/vl_idct.c162
1 files changed, 89 insertions, 73 deletions
diff --git a/src/gallium/auxiliary/vl/vl_idct.c b/src/gallium/auxiliary/vl/vl_idct.c
index e1e57431a0b..b418aea9514 100644
--- a/src/gallium/auxiliary/vl/vl_idct.c
+++ b/src/gallium/auxiliary/vl/vl_idct.c
@@ -44,14 +44,6 @@
#define NR_RENDER_TARGETS 4
-enum VS_INPUT
-{
- VS_I_RECT,
- VS_I_VPOS,
-
- NUM_VS_INPUTS
-};
-
enum VS_OUTPUT
{
VS_O_VPOS,
@@ -99,13 +91,14 @@ calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
}
static void *
-create_vert_shader(struct vl_idct *idct, bool matrix_stage)
+create_vert_shader(struct vl_idct *idct, bool matrix_stage, int color_swizzle)
{
struct ureg_program *shader;
- struct ureg_src scale;
- struct ureg_src vrect, vpos;
+ struct ureg_src vrect, vpos, vblock, eb[4];
+ struct ureg_src scale, blocks_xy, t_eb;
struct ureg_dst t_tex, t_start;
struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2];
+ unsigned label;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
if (!shader)
@@ -116,9 +109,15 @@ create_vert_shader(struct vl_idct *idct, bool matrix_stage)
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
+ vblock = ureg_swizzle(vrect, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W, TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
+ eb[0] = ureg_DECL_vs_input(shader, VS_I_EB_0_0);
+ eb[1] = ureg_DECL_vs_input(shader, VS_I_EB_1_0);
+ eb[2] = ureg_DECL_vs_input(shader, VS_I_EB_0_1);
+ eb[3] = ureg_DECL_vs_input(shader, VS_I_EB_1_1);
+
o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0);
o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1);
@@ -127,38 +126,74 @@ create_vert_shader(struct vl_idct *idct, bool matrix_stage)
/*
* scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
+ * blocks_xy = (blocks_x, blocks_y)
*
- * t_vpos = vpos + vrect
- * o_vpos.xy = t_vpos * scale
- * o_vpos.zw = vpos
+ * ar = vblock.y * blocks.x + vblock.x
+ * if eb[ar].(color_swizzle)
+ * o_vpos.xy = -1
+ * else
+ * t_tex = vpos * blocks_xy + vblock
+ * t_start = t_tex * scale
+ * t_tex = t_tex + vrect
+ * o_vpos.xy = t_tex * scale
*
- * o_l_addr = calc_addr(...)
- * o_r_addr = calc_addr(...)
+ * o_l_addr = calc_addr(...)
+ * o_r_addr = calc_addr(...)
+ * endif
+ * o_vpos.zw = vpos
*
*/
+
scale = ureg_imm2f(shader,
(float)BLOCK_WIDTH / idct->buffer_width,
(float)BLOCK_HEIGHT / idct->buffer_height);
- ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, vrect);
- ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
- ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_Z),
- ureg_scalar(vrect, TGSI_SWIZZLE_X),
- ureg_imm1f(shader, BLOCK_WIDTH / NR_RENDER_TARGETS));
+ blocks_xy = ureg_imm2f(shader, idct->blocks_x, idct->blocks_y);
- ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex));
- ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
+ if (idct->blocks_x > 1 || idct->blocks_y > 1) {
+ struct ureg_dst ar = ureg_DECL_address(shader);
- ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale);
+ ureg_MAD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_X),
+ ureg_scalar(vblock, TGSI_SWIZZLE_Y), blocks_xy, vblock);
- if(matrix_stage) {
- calc_addr(shader, o_l_addr, ureg_src(t_tex), ureg_src(t_start), false, false, idct->buffer_width / 4);
- calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, BLOCK_WIDTH / 4);
+ ureg_ARL(shader, ureg_writemask(ar, TGSI_WRITEMASK_X), ureg_src(t_tex));
+ t_eb = ureg_src_indirect(eb[0], ureg_src(ar));
} else {
- calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, BLOCK_WIDTH / 4);
- calc_addr(shader, o_r_addr, ureg_src(t_tex), ureg_src(t_start), true, false, idct->buffer_height / 4);
+ t_eb = eb[0];
}
+ ureg_IF(shader, ureg_scalar(t_eb, color_swizzle), &label);
+
+ ureg_MOV(shader, o_vpos, ureg_imm1f(shader, -1.0f));
+
+ ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
+ ureg_ELSE(shader, &label);
+
+ ureg_MAD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, blocks_xy, vblock);
+ ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
+
+ ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), vrect);
+
+ ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
+ ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_Z),
+ ureg_scalar(vrect, TGSI_SWIZZLE_X),
+ ureg_imm1f(shader, BLOCK_WIDTH / NR_RENDER_TARGETS));
+
+ ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex));
+
+ if(matrix_stage) {
+ calc_addr(shader, o_l_addr, ureg_src(t_tex), ureg_src(t_start), false, false, idct->buffer_width / 4);
+ calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, BLOCK_WIDTH / 4);
+ } else {
+ calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, BLOCK_WIDTH / 4);
+ calc_addr(shader, o_r_addr, ureg_src(t_tex), ureg_src(t_start), true, false, idct->buffer_height / 4);
+ }
+
+ ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
+ ureg_ENDIF(shader);
+
+ ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
+
ureg_release_temporary(shader, t_tex);
ureg_release_temporary(shader, t_start);
@@ -326,12 +361,12 @@ create_transpose_frag_shader(struct vl_idct *idct)
}
static bool
-init_shaders(struct vl_idct *idct)
+init_shaders(struct vl_idct *idct, int color_swizzle)
{
- idct->matrix_vs = create_vert_shader(idct, true);
+ idct->matrix_vs = create_vert_shader(idct, true, color_swizzle);
idct->matrix_fs = create_matrix_frag_shader(idct);
- idct->transpose_vs = create_vert_shader(idct, false);
+ idct->transpose_vs = create_vert_shader(idct, false, color_swizzle);
idct->transpose_fs = create_transpose_frag_shader(idct);
return
@@ -353,14 +388,13 @@ cleanup_shaders(struct vl_idct *idct)
static bool
init_state(struct vl_idct *idct)
{
- struct pipe_vertex_element vertex_elems[NUM_VS_INPUTS];
struct pipe_sampler_state sampler;
struct pipe_rasterizer_state rs_state;
unsigned i;
assert(idct);
- idct->quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks);
+ idct->quad = vl_vb_upload_quads(idct->pipe, idct->blocks_x, idct->blocks_y);
if(idct->quad.buffer == NULL)
return false;
@@ -393,13 +427,7 @@ init_state(struct vl_idct *idct)
rs_state.gl_rasterization_rules = false;
idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state);
- vertex_elems[VS_I_RECT] = vl_vb_get_quad_vertex_element();
-
- /* Pos element */
- vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R16G16_SSCALED;
-
- idct->vertex_buffer_stride = vl_vb_element_helper(&vertex_elems[VS_I_VPOS], 1, 1);
- idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
+ idct->vertex_elems_state = vl_vb_get_elems_state(idct->pipe, false);
return true;
}
@@ -473,7 +501,7 @@ cleanup_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
}
static bool
-init_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
+init_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer, struct pipe_vertex_buffer stream)
{
assert(idct && buffer);
@@ -481,12 +509,9 @@ init_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
buffer->vertex_bufs.individual.quad.buffer_offset = idct->quad.buffer_offset;
pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, idct->quad.buffer);
- buffer->vertex_bufs.individual.pos = vl_vb_init(
- &buffer->blocks, idct->pipe, idct->max_blocks,
- idct->vertex_buffer_stride);
-
- if(buffer->vertex_bufs.individual.pos.buffer == NULL)
- return false;
+ buffer->vertex_bufs.individual.stream.stride = stream.stride;
+ buffer->vertex_bufs.individual.stream.buffer_offset = stream.buffer_offset;
+ pipe_resource_reference(&buffer->vertex_bufs.individual.stream.buffer, stream.buffer);
return true;
}
@@ -497,9 +522,7 @@ cleanup_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
assert(idct && buffer);
pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, NULL);
- pipe_resource_reference(&buffer->vertex_bufs.individual.pos.buffer, NULL);
-
- vl_vb_cleanup(&buffer->blocks);
+ pipe_resource_reference(&buffer->vertex_bufs.individual.stream.buffer, NULL);
}
struct pipe_resource *
@@ -555,20 +578,19 @@ vl_idct_upload_matrix(struct pipe_context *pipe)
bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe,
unsigned buffer_width, unsigned buffer_height,
- struct pipe_resource *matrix)
+ unsigned blocks_x, unsigned blocks_y,
+ int color_swizzle, struct pipe_resource *matrix)
{
assert(idct && pipe && matrix);
idct->pipe = pipe;
idct->buffer_width = buffer_width;
idct->buffer_height = buffer_height;
+ idct->blocks_x = blocks_x;
+ idct->blocks_y = blocks_y;
pipe_resource_reference(&idct->matrix, matrix);
- idct->max_blocks =
- align(buffer_width, BLOCK_WIDTH) / BLOCK_WIDTH *
- align(buffer_height, BLOCK_HEIGHT) / BLOCK_HEIGHT;
-
- if(!init_shaders(idct))
+ if(!init_shaders(idct, color_swizzle))
return false;
if(!init_state(idct)) {
@@ -589,7 +611,8 @@ vl_idct_cleanup(struct vl_idct *idct)
}
bool
-vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer, struct pipe_resource *dst)
+vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer,
+ struct pipe_resource *dst, struct pipe_vertex_buffer stream)
{
struct pipe_surface template;
@@ -606,7 +629,7 @@ vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer, struct
if (!init_textures(idct, buffer))
return false;
- if (!init_vertex_buffers(idct, buffer))
+ if (!init_vertex_buffers(idct, buffer, stream))
return false;
/* init state */
@@ -694,14 +717,12 @@ vl_idct_map_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
);
buffer->texels = idct->pipe->transfer_map(idct->pipe, buffer->tex_transfer);
-
- vl_vb_map(&buffer->blocks, idct->pipe);
}
void
vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short *block)
{
- struct vertex2s v;
+ //struct vertex2s v;
unsigned tex_pitch;
short *texels;
@@ -714,10 +735,6 @@ vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short *
for (i = 0; i < BLOCK_HEIGHT; ++i)
memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short));
-
- v.x = x;
- v.y = y;
- vl_vb_add_block(&buffer->blocks, &v);
}
void
@@ -727,19 +744,18 @@ vl_idct_unmap_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
idct->pipe->transfer_unmap(idct->pipe, buffer->tex_transfer);
idct->pipe->transfer_destroy(idct->pipe, buffer->tex_transfer);
- vl_vb_unmap(&buffer->blocks, idct->pipe);
}
void
-vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer)
+vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer, unsigned num_instances)
{
unsigned num_verts;
assert(idct);
+ assert(buffer);
- num_verts = vl_vb_restart(&buffer->blocks);
-
- if(num_verts > 0) {
+ if(num_instances > 0) {
+ num_verts = idct->blocks_x * idct->blocks_y * 4;
idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
idct->pipe->set_vertex_buffers(idct->pipe, 2, buffer->vertex_bufs.all);
@@ -752,7 +768,7 @@ vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer)
idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
idct->pipe->bind_vs_state(idct->pipe, idct->matrix_vs);
idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
- util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_verts);
+ util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts, 0, num_instances);
/* second stage */
idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[1]);
@@ -761,6 +777,6 @@ vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer)
idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
idct->pipe->bind_vs_state(idct->pipe, idct->transpose_vs);
idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
- util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_verts);
+ util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts, 0, num_instances);
}
}