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authorEric Anholt <[email protected]>2016-07-19 10:55:47 -0700
committerEric Anholt <[email protected]>2016-07-26 13:47:50 -0700
commit4d0b2c7aaac3cf3de5af8474c83501122841d157 (patch)
treef28b980bad8de7bc366a5865a62e4667f8208ba9 /src/gallium/auxiliary/vl/vl_csc.h
parent7b9a0f4e38b6b64a91ed0e674410af962b390120 (diff)
ttn: Update shader->info as we generate code.
We could use the nir_shader_gather_info() pass to update it after the fact, but this is what glsl_to_nir and prog_to_nir do. Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_csc.h')
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