diff options
author | Leo Liu <[email protected]> | 2017-09-15 14:08:23 -0400 |
---|---|---|
committer | Leo Liu <[email protected]> | 2017-09-25 09:42:13 -0400 |
commit | abd05a6cc45142929f1857450c8ae977b0584b17 (patch) | |
tree | 5e36062cc86fd7395d6dc7ba0b2aae2758076062 /src/gallium/auxiliary/vl/vl_compositor.c | |
parent | 4ef0828946c7d61130a4f71a9bc4685d7f29a1be (diff) |
vl/compositor: extend YUV deint function to do field deint
It will add Bob deint ability to interlaced video for HW encoder
Acked-by: Christian König <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_compositor.c')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_compositor.c | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index 714b894b29f..49707471f47 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -310,7 +310,7 @@ create_frag_shader_weave_rgb(struct vl_compositor *c) } static void * -create_frag_shader_weave_yuv(struct vl_compositor *c, bool y) +create_frag_shader_deint_yuv(struct vl_compositor *c, bool y, bool w) { struct ureg_program *shader; struct ureg_dst texel, fragment; @@ -322,7 +322,10 @@ create_frag_shader_weave_yuv(struct vl_compositor *c, bool y) texel = ureg_DECL_temporary(shader); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); - create_frag_shader_weave(shader, texel); + if (w) + create_frag_shader_weave(shader, texel); + else + create_frag_shader_yuv(shader, texel); if (y) ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), ureg_src(texel)); @@ -452,10 +455,13 @@ init_shaders(struct vl_compositor *c) return false; } - c->fs_weave_yuv.y = create_frag_shader_weave_yuv(c, true); - c->fs_weave_yuv.uv = create_frag_shader_weave_yuv(c, false); - if (!c->fs_weave_yuv.y || !c->fs_weave_yuv.uv) { - debug_printf("Unable to create YCbCr i-to-YCbCr p weave fragment shader.\n"); + c->fs_yuv.weave.y = create_frag_shader_deint_yuv(c, true, true); + c->fs_yuv.weave.uv = create_frag_shader_deint_yuv(c, false, true); + c->fs_yuv.bob.y = create_frag_shader_deint_yuv(c, true, false); + c->fs_yuv.bob.uv = create_frag_shader_deint_yuv(c, false, false); + if (!c->fs_yuv.weave.y || !c->fs_yuv.weave.uv || + !c->fs_yuv.bob.y || !c->fs_yuv.bob.uv) { + debug_printf("Unable to create YCbCr i-to-YCbCr p deint fragment shader.\n"); return false; } @@ -487,8 +493,10 @@ static void cleanup_shaders(struct vl_compositor *c) c->pipe->delete_vs_state(c->pipe, c->vs); c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer); c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb); - c->pipe->delete_fs_state(c->pipe, c->fs_weave_yuv.y); - c->pipe->delete_fs_state(c->pipe, c->fs_weave_yuv.uv); + c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.y); + c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.uv); + c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.y); + c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.uv); c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv); c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb); c->pipe->delete_fs_state(c->pipe, c->fs_rgba); @@ -913,7 +921,7 @@ set_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c, unsigned l src_rect ? *src_rect : default_rect(&s->layers[layer]), dst_rect ? *dst_rect : default_rect(&s->layers[layer])); - s->layers[layer].fs = (y) ? c->fs_weave_yuv.y : c->fs_weave_yuv.uv; + s->layers[layer].fs = (y) ? c->fs_yuv.weave.y : c->fs_yuv.weave.uv; } void |