diff options
author | Christian König <[email protected]> | 2011-04-27 10:41:19 +0200 |
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committer | Christian König <[email protected]> | 2011-04-27 10:41:19 +0200 |
commit | 76d881b8b086495081c0a3c8fea2278f1480f107 (patch) | |
tree | fbf933d99c46b1f09ec3b0d3c1e221b00e6d5703 /src/gallium/auxiliary/vl/vl_compositor.c | |
parent | e602ecf9ef2f66289bcb159fdbdce2c76e3c07c1 (diff) |
[g3dvl] fix a couple of bugs around paletted subpictures
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_compositor.c')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_compositor.c | 46 |
1 files changed, 31 insertions, 15 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index e487abf915e..df66a2de591 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -115,31 +115,41 @@ static void * create_frag_shader_palette(struct vl_compositor *c) { struct ureg_program *shader; + struct ureg_src csc[3]; struct ureg_src tc; struct ureg_src sampler; struct ureg_src palette; struct ureg_dst texel; struct ureg_dst fragment; + unsigned i; shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); if (!shader) return false; + for (i = 0; i < 3; ++i) + csc[i] = ureg_DECL_constant(shader, i); + tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR); sampler = ureg_DECL_sampler(shader, 0); palette = ureg_DECL_sampler(shader, 1); - fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); texel = ureg_DECL_temporary(shader); + fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); /* * texel = tex(tc, sampler) - * fragment.xyz = tex(texel, palette) + * fragment.xyz = tex(texel, palette) * csc * fragment.a = texel.a */ ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler); - ureg_TEX(shader, fragment, TGSI_TEXTURE_1D, ureg_src(texel), palette); + ureg_MUL(shader, ureg_writemask(texel, TGSI_WRITEMASK_X), ureg_src(texel), ureg_imm1f(shader, 15.0f / 16.0f)); ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel)); + ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette); + + for (i = 0; i < 3; ++i) + ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel)); + ureg_release_temporary(shader, texel); ureg_END(shader); @@ -242,12 +252,12 @@ init_pipe_state(struct vl_compositor *c) sampler.compare_mode = PIPE_TEX_COMPARE_NONE; sampler.compare_func = PIPE_FUNC_ALWAYS; sampler.normalized_coords = 1; - /*sampler.lod_bias = ;*/ - /*sampler.min_lod = ;*/ - /*sampler.max_lod = ;*/ - /*sampler.border_color[i] = ;*/ - /*sampler.max_anisotropy = ;*/ - c->sampler = c->pipe->create_sampler_state(c->pipe, &sampler); + + c->sampler_linear = c->pipe->create_sampler_state(c->pipe, &sampler); + + sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; + c->sampler_nearest = c->pipe->create_sampler_state(c->pipe, &sampler); memset(&blend, 0, sizeof blend); blend.independent_blend_enable = 0; @@ -286,7 +296,8 @@ static void cleanup_pipe_state(struct vl_compositor *c) { assert(c); - c->pipe->delete_sampler_state(c->pipe, c->sampler); + c->pipe->delete_sampler_state(c->pipe, c->sampler_linear); + c->pipe->delete_sampler_state(c->pipe, c->sampler_nearest); c->pipe->delete_blend_state(c->pipe, c->blend); c->pipe->delete_rasterizer_state(c->pipe, c->rast); } @@ -430,6 +441,7 @@ draw_layers(struct vl_compositor *c) unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3; c->pipe->bind_fs_state(c->pipe, c->layers[i].fs); + c->pipe->bind_fragment_sampler_states(c->pipe, num_sampler_views, c->layers[i].samplers); c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers); util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4); vb_index++; @@ -507,8 +519,10 @@ vl_compositor_set_buffer_layer(struct pipe_video_compositor *compositor, c->layers[layer].fs = c->fs_video_buffer; sampler_views = buffer->get_sampler_view_components(buffer); - for (i = 0; i < 3; ++i) + for (i = 0; i < 3; ++i) { + c->layers[layer].samplers[i] = c->sampler_linear; pipe_sampler_view_reference(&c->layers[layer].sampler_views[i], sampler_views[i]); + } c->layers[layer].src_rect = src_rect ? *src_rect : default_rect(&c->layers[layer]); c->layers[layer].dst_rect = dst_rect ? *dst_rect : default_rect(&c->layers[layer]); @@ -529,6 +543,9 @@ vl_compositor_set_palette_layer(struct pipe_video_compositor *compositor, c->used_layers |= 1 << layer; c->layers[layer].fs = c->fs_palette; + c->layers[layer].samplers[0] = c->sampler_linear; + c->layers[layer].samplers[1] = c->sampler_nearest; + c->layers[layer].samplers[2] = NULL; pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], indexes); pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], palette); pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL); @@ -550,6 +567,9 @@ vl_compositor_set_rgba_layer(struct pipe_video_compositor *compositor, c->used_layers |= 1 << layer; c->layers[layer].fs = c->fs_rgba; + c->layers[layer].samplers[0] = c->sampler_linear; + c->layers[layer].samplers[1] = NULL; + c->layers[layer].samplers[2] = NULL; pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], rgba); pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], NULL); pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL); @@ -566,7 +586,6 @@ vl_compositor_render(struct pipe_video_compositor *compositor, { struct vl_compositor *c = (struct vl_compositor *)compositor; struct pipe_scissor_state scissor; - void *samplers[3]; assert(compositor); assert(dst_surface); @@ -590,14 +609,11 @@ vl_compositor_render(struct pipe_video_compositor *compositor, scissor.maxy = dst_surface->height; } - samplers[0] = samplers[1] = samplers[2] = c->sampler; - gen_vertex_data(c); c->pipe->set_scissor_state(c->pipe, &scissor); c->pipe->set_framebuffer_state(c->pipe, &c->fb_state); c->pipe->set_viewport_state(c->pipe, &c->viewport); - c->pipe->bind_fragment_sampler_states(c->pipe, 3, &samplers[0]); c->pipe->bind_vs_state(c->pipe, c->vs); c->pipe->set_vertex_buffers(c->pipe, 1, &c->vertex_buf); c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state); |