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authorRoland Scheidegger <[email protected]>2010-03-09 15:59:40 +0100
committerRoland Scheidegger <[email protected]>2010-03-09 15:59:40 +0100
commit685340a53e1dcb2a888e634ee71ba24356befe69 (patch)
treed6aa301eb5370eac6fcb3186d26a551c37b3c3a2 /src/gallium/auxiliary/util
parente497a58fad878d913a1795b239ddd05870988c58 (diff)
parentae7b7bf1edcf6c492b4dcc162bca28a0090f601e (diff)
Merge branch 'gallium-vertexelementcso'
Conflicts: src/gallium/auxiliary/cso_cache/cso_context.c src/gallium/auxiliary/util/u_blit.c src/gallium/auxiliary/util/u_gen_mipmap.c src/gallium/drivers/i915/i915_context.h src/gallium/drivers/i965/brw_draw_upload.c src/gallium/drivers/r300/r300_blit.c src/gallium/drivers/r300/r300_context.h src/gallium/drivers/r300/r300_render.c src/gallium/drivers/r300/r300_state_derived.c src/mesa/state_tracker/st_cb_bitmap.c src/mesa/state_tracker/st_cb_clear.c
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r--src/gallium/auxiliary/util/u_blit.c16
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c23
-rw-r--r--src/gallium/auxiliary/util/u_blitter.h8
-rw-r--r--src/gallium/auxiliary/util/u_draw_quad.c12
-rw-r--r--src/gallium/auxiliary/util/u_dump_state.c1
-rw-r--r--src/gallium/auxiliary/util/u_format.h17
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.c13
7 files changed, 77 insertions, 13 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index 0b263a9db5c..4d0737ccd3d 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -63,6 +63,7 @@ struct blit_state
struct pipe_sampler_state sampler;
struct pipe_viewport_state viewport;
struct pipe_clip_state clip;
+ struct pipe_vertex_element velem[2];
void *vs;
void *fs[TGSI_WRITEMASK_XYZW + 1];
@@ -114,6 +115,15 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
ctx->sampler.mag_img_filter = 0; /* set later */
ctx->sampler.normalized_coords = 1;
+ /* vertex elements state */
+ memset(&ctx->velem[0], 0, sizeof(ctx->velem[0]) * 2);
+ for (i = 0; i < 2; i++) {
+ ctx->velem[i].src_offset = i * 4 * sizeof(float);
+ ctx->velem[i].instance_divisor = 0;
+ ctx->velem[i].vertex_buffer_index = 0;
+ ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ }
+
/* vertex shader - still required to provide the linkage between
* fragment shader input semantics and vertex_element/buffers.
*/
@@ -410,12 +420,14 @@ util_blit_pixels_writemask(struct blit_state *ctx,
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
cso_save_clip(ctx->cso);
+ cso_save_vertex_elements(ctx->cso);
/* set misc state we care about */
cso_set_blend(ctx->cso, &ctx->blend);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
cso_set_clip(ctx->cso, &ctx->clip);
+ cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
/* sampler */
ctx->sampler.min_img_filter = filter;
@@ -480,6 +492,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
cso_restore_clip(ctx->cso);
+ cso_restore_vertex_elements(ctx->cso);
pipe_texture_reference(&tex, NULL);
}
@@ -564,12 +577,14 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
cso_save_clip(ctx->cso);
+ cso_save_vertex_elements(ctx->cso);
/* set misc state we care about */
cso_set_blend(ctx->cso, &ctx->blend);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
cso_set_clip(ctx->cso, &ctx->clip);
+ cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
/* sampler */
ctx->sampler.min_img_filter = filter;
@@ -628,4 +643,5 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
cso_restore_clip(ctx->cso);
+ cso_restore_vertex_elements(ctx->cso);
}
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 0ba09d33bfc..33d09085f0b 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -88,6 +88,8 @@ struct blitter_context_priv
void *dsa_write_depth_keep_stencil;
void *dsa_keep_depth_stencil;
+ void *velem_state;
+
/* Sampler state for clamping to a miplevel. */
void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];
@@ -108,6 +110,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
struct pipe_depth_stencil_alpha_state dsa = { { 0 } };
struct pipe_rasterizer_state rs_state = { 0 };
struct pipe_sampler_state *sampler_state;
+ struct pipe_vertex_element velem[2];
unsigned i;
ctx = CALLOC_STRUCT(blitter_context_priv);
@@ -122,6 +125,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
ctx->blitter.saved_rs_state = INVALID_PTR;
ctx->blitter.saved_fs = INVALID_PTR;
ctx->blitter.saved_vs = INVALID_PTR;
+ ctx->blitter.saved_velem_state = INVALID_PTR;
ctx->blitter.saved_fb_state.nr_cbufs = ~0;
ctx->blitter.saved_num_textures = ~0;
ctx->blitter.saved_num_sampler_states = ~0;
@@ -170,6 +174,16 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
rs_state.flatshade = 1;
ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
+ /* vertex elements state */
+ memset(&velem[0], 0, sizeof(velem[0]) * 2);
+ for (i = 0; i < 2; i++) {
+ velem[i].src_offset = i * 4 * sizeof(float);
+ velem[i].instance_divisor = 0;
+ velem[i].vertex_buffer_index = 0;
+ velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ }
+ ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
+
/* fragment shaders are created on-demand */
/* vertex shaders */
@@ -219,6 +233,7 @@ void util_blitter_destroy(struct blitter_context *blitter)
pipe->delete_rasterizer_state(pipe, ctx->rs_state);
pipe->delete_vs_state(pipe, ctx->vs_col);
pipe->delete_vs_state(pipe, ctx->vs_tex);
+ pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
if (ctx->fs_texfetch_col[i])
@@ -246,7 +261,8 @@ static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
ctx->blitter.saved_dsa_state != INVALID_PTR &&
ctx->blitter.saved_rs_state != INVALID_PTR &&
ctx->blitter.saved_fs != INVALID_PTR &&
- ctx->blitter.saved_vs != INVALID_PTR);
+ ctx->blitter.saved_vs != INVALID_PTR &&
+ ctx->blitter.saved_velem_state != INVALID_PTR);
}
static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
@@ -259,12 +275,14 @@ static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
pipe->bind_rasterizer_state(pipe, ctx->blitter.saved_rs_state);
pipe->bind_fs_state(pipe, ctx->blitter.saved_fs);
pipe->bind_vs_state(pipe, ctx->blitter.saved_vs);
+ pipe->bind_vertex_elements_state(pipe, ctx->blitter.saved_velem_state);
ctx->blitter.saved_blend_state = INVALID_PTR;
ctx->blitter.saved_dsa_state = INVALID_PTR;
ctx->blitter.saved_rs_state = INVALID_PTR;
ctx->blitter.saved_fs = INVALID_PTR;
ctx->blitter.saved_vs = INVALID_PTR;
+ ctx->blitter.saved_velem_state = INVALID_PTR;
pipe->set_stencil_ref(pipe, &ctx->blitter.saved_stencil_ref);
@@ -569,6 +587,7 @@ void util_blitter_clear(struct blitter_context *blitter,
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
+ pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
pipe->bind_vs_state(pipe, ctx->vs_col);
@@ -634,6 +653,7 @@ static void util_blitter_do_copy(struct blitter_context *blitter,
pipe->bind_vs_state(pipe, ctx->vs_tex);
pipe->bind_fragment_sampler_states(pipe, 1,
blitter_get_sampler_state(ctx, src->level));
+ pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_fragment_sampler_textures(pipe, 1, &src->texture);
pipe->set_framebuffer_state(pipe, &fb_state);
@@ -807,6 +827,7 @@ void util_blitter_fill(struct blitter_context *blitter,
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
pipe->bind_vs_state(pipe, ctx->vs_col);
+ pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = dst->width;
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index 92008fce992..ecafdabafae 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -43,6 +43,7 @@ struct blitter_context
/* Private members, really. */
void *saved_blend_state; /**< blend state */
void *saved_dsa_state; /**< depth stencil alpha state */
+ void *saved_velem_state; /**< vertex elements state */
void *saved_rs_state; /**< rasterizer state */
void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */
@@ -173,6 +174,13 @@ void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
}
static INLINE
+void util_blitter_save_vertex_elements(struct blitter_context *blitter,
+ void *state)
+{
+ blitter->saved_velem_state = state;
+}
+
+static INLINE
void util_blitter_save_stencil_ref(struct blitter_context *blitter,
const struct pipe_stencil_ref *state)
{
diff --git a/src/gallium/auxiliary/util/u_draw_quad.c b/src/gallium/auxiliary/util/u_draw_quad.c
index 14506e84519..8c194102bfc 100644
--- a/src/gallium/auxiliary/util/u_draw_quad.c
+++ b/src/gallium/auxiliary/util/u_draw_quad.c
@@ -45,8 +45,6 @@ util_draw_vertex_buffer(struct pipe_context *pipe,
uint num_attribs)
{
struct pipe_vertex_buffer vbuffer;
- struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
- uint i;
assert(num_attribs <= PIPE_MAX_ATTRIBS);
@@ -58,15 +56,7 @@ util_draw_vertex_buffer(struct pipe_context *pipe,
vbuffer.max_index = num_verts - 1;
pipe->set_vertex_buffers(pipe, 1, &vbuffer);
- /* tell pipe about the vertex attributes */
- for (i = 0; i < num_attribs; i++) {
- velements[i].src_offset = i * 4 * sizeof(float);
- velements[i].instance_divisor = 0;
- velements[i].vertex_buffer_index = 0;
- velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- velements[i].nr_components = 4;
- }
- pipe->set_vertex_elements(pipe, num_attribs, velements);
+ /* note: vertex elements already set by caller */
/* draw */
pipe->draw_arrays(pipe, prim_type, 0, num_verts);
diff --git a/src/gallium/auxiliary/util/u_dump_state.c b/src/gallium/auxiliary/util/u_dump_state.c
index ae7afd7311e..52cf3ef4ce0 100644
--- a/src/gallium/auxiliary/util/u_dump_state.c
+++ b/src/gallium/auxiliary/util/u_dump_state.c
@@ -700,7 +700,6 @@ util_dump_vertex_element(struct os_stream *stream, const struct pipe_vertex_elem
util_dump_member(stream, uint, state, src_offset);
util_dump_member(stream, uint, state, vertex_buffer_index);
- util_dump_member(stream, uint, state, nr_components);
util_dump_member(stream, format, state, src_format);
diff --git a/src/gallium/auxiliary/util/u_format.h b/src/gallium/auxiliary/util/u_format.h
index b2aa5bfb188..20fdaca007f 100644
--- a/src/gallium/auxiliary/util/u_format.h
+++ b/src/gallium/auxiliary/util/u_format.h
@@ -415,6 +415,23 @@ util_format_has_alpha(enum pipe_format format)
}
}
+/**
+ * Return the number of components stored.
+ * Formats with block size != 1x1 will always have 1 component (the block).
+ */
+static INLINE unsigned
+util_format_get_nr_components(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+ unsigned chan;
+ unsigned nr_comp = 0;
+ for (chan = 0; chan < 4; chan++) {
+ if (desc->channel[chan].size != 0) {
+ nr_comp++;
+ }
+ }
+ return nr_comp;
+}
/*
* Format access functions.
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c
index fc027e48e4e..d421bee8efe 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -62,6 +62,7 @@ struct gen_mipmap_state
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
struct pipe_clip_state clip;
+ struct pipe_vertex_element velem[2];
void *vs;
void *fs2d, *fsCube;
@@ -1307,6 +1308,15 @@ util_create_gen_mipmap(struct pipe_context *pipe,
ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
ctx->sampler.normalized_coords = 1;
+ /* vertex elements state */
+ memset(&ctx->velem[0], 0, sizeof(ctx->velem[0]) * 2);
+ for (i = 0; i < 2; i++) {
+ ctx->velem[i].src_offset = i * 4 * sizeof(float);
+ ctx->velem[i].instance_divisor = 0;
+ ctx->velem[i].vertex_buffer_index = 0;
+ ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ }
+
/* vertex shader - still needed to specify mapping from fragment
* shader input semantics to vertex elements
*/
@@ -1501,12 +1511,14 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_save_vertex_shader(ctx->cso);
cso_save_viewport(ctx->cso);
cso_save_clip(ctx->cso);
+ cso_save_vertex_elements(ctx->cso);
/* bind our state */
cso_set_blend(ctx->cso, &ctx->blend);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
cso_set_clip(ctx->cso, &ctx->clip);
+ cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
cso_set_fragment_shader_handle(ctx->cso, fs);
cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
@@ -1593,4 +1605,5 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_restore_vertex_shader(ctx->cso);
cso_restore_viewport(ctx->cso);
cso_restore_clip(ctx->cso);
+ cso_restore_vertex_elements(ctx->cso);
}