diff options
author | Marek Olšák <[email protected]> | 2013-11-21 15:41:36 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2013-12-03 19:39:13 +0100 |
commit | 6b919b1b2d296f7d7410c2291b7e0332d7bef1a0 (patch) | |
tree | 38ad55fa40a9954919f97d41c11d8e6a4d0807bc /src/gallium/auxiliary/util | |
parent | 1a02bb71ddbf7312a84ac1693f562cca191a7d42 (diff) |
gallium/util: implement layered framebuffer clear in u_blitter
All bound layers (from first_layer to last_layer) should be cleared.
This uses a vertex shader which outputs gl_Layer = gl_InstanceID, so each
instance goes to a different layer. By rendering a quad and setting
the instance count to the number of layers, it will trivially clear all
layers.
This requires AMD_vertex_shader_layer (or PIPE_CAP_TGSI_VS_LAYER), which only
radeonsi supports at the moment. r600 could do this too. Standard DX11
hardware will have to use a geometry shader though, which has higher overhead.
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 72 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.h | 2 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_framebuffer.c | 24 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_framebuffer.h | 5 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_simple_shaders.c | 26 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_simple_shaders.h | 2 |
6 files changed, 106 insertions, 25 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index b95cbab126f..bb1920a4784 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -65,6 +65,7 @@ struct blitter_context_priv /* Vertex shaders. */ void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/ void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/ + void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */ /* Fragment shaders. */ void *fs_empty; @@ -295,6 +296,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) util_make_vertex_passthrough_shader(pipe, 2, semantic_names, semantic_indices); } + if (ctx->has_stream_out) { struct pipe_stream_output_info so; const uint semantic_names[] = { TGSI_SEMANTIC_POSITION }; @@ -310,6 +312,11 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) semantic_indices, &so); } + if (pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) && + pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER)) { + ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe); + } + /* set invariant vertex coordinates */ for (i = 0; i < 4; i++) ctx->vertices[i][0][3] = 1; /*v.w*/ @@ -901,13 +908,14 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter) } static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx, - boolean scissor) + boolean scissor, + boolean vs_layered) { struct pipe_context *pipe = ctx->base.pipe; pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor : ctx->rs_state); - pipe->bind_vs_state(pipe, ctx->vs); + pipe->bind_vs_state(pipe, vs_layered ? ctx->vs_layered : ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); if (ctx->has_stream_out) @@ -915,19 +923,24 @@ static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx, } static void blitter_draw(struct blitter_context_priv *ctx, - int x1, int y1, int x2, int y2, float depth) + int x1, int y1, int x2, int y2, float depth, + unsigned num_instances) { - struct pipe_resource *buf = NULL; - unsigned offset = 0; + struct pipe_context *pipe = ctx->base.pipe; + struct pipe_vertex_buffer vb = {0}; blitter_set_rectangle(ctx, x1, y1, x2, y2, depth); + vb.stride = 8 * sizeof(float); + u_upload_data(ctx->upload, 0, sizeof(ctx->vertices), ctx->vertices, - &offset, &buf); + &vb.buffer_offset, &vb.buffer); u_upload_unmap(ctx->upload); - util_draw_vertex_buffer(ctx->base.pipe, NULL, buf, ctx->base.vb_slot, - offset, PIPE_PRIM_TRIANGLE_FAN, 4, 2); - pipe_resource_reference(&buf, NULL); + + pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb); + util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4, + 0, num_instances); + pipe_resource_reference(&vb.buffer, NULL); } void util_blitter_draw_rectangle(struct blitter_context *blitter, @@ -949,11 +962,12 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter, default:; } - blitter_draw(ctx, x1, y1, x2, y2, depth); + blitter_draw(ctx, x1, y1, x2, y2, depth, 1); } static void util_blitter_clear_custom(struct blitter_context *blitter, unsigned width, unsigned height, + unsigned num_layers, unsigned clear_buffers, const union pipe_color_union *color, double depth, unsigned stencil, @@ -963,6 +977,8 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, struct pipe_context *pipe = ctx->base.pipe; struct pipe_stencil_ref sr = { { 0 } }; + assert(ctx->vs_layered || num_layers <= 1); + blitter_set_running_flag(ctx); blitter_check_saved_vertex_states(ctx); blitter_check_saved_fragment_states(ctx); @@ -996,10 +1012,18 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs); pipe->set_sample_mask(pipe, ~0); - blitter_set_common_draw_rect_state(ctx, FALSE); blitter_set_dst_dimensions(ctx, width, height); - blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth, - UTIL_BLITTER_ATTRIB_COLOR, color); + + if (num_layers > 1 && ctx->vs_layered) { + blitter_set_common_draw_rect_state(ctx, FALSE, TRUE); + blitter_set_clear_color(ctx, color); + blitter_draw(ctx, 0, 0, width, height, depth, num_layers); + } + else { + blitter_set_common_draw_rect_state(ctx, FALSE, FALSE); + blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth, + UTIL_BLITTER_ATTRIB_COLOR, color); + } blitter_restore_vertex_states(ctx); blitter_restore_fragment_states(ctx); @@ -1008,12 +1032,12 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, } void util_blitter_clear(struct blitter_context *blitter, - unsigned width, unsigned height, + unsigned width, unsigned height, unsigned num_layers, unsigned clear_buffers, const union pipe_color_union *color, double depth, unsigned stencil) { - util_blitter_clear_custom(blitter, width, height, + util_blitter_clear_custom(blitter, width, height, num_layers, clear_buffers, color, depth, stencil, NULL, NULL); } @@ -1023,7 +1047,7 @@ void util_blitter_custom_clear_depth(struct blitter_context *blitter, double depth, void *custom_dsa) { static const union pipe_color_union color; - util_blitter_clear_custom(blitter, width, height, 0, &color, depth, 0, + util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0, NULL, custom_dsa); } @@ -1341,7 +1365,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter, pipe->set_scissor_states(pipe, 0, 1, scissor); } - blitter_set_common_draw_rect_state(ctx, scissor != NULL); + blitter_set_common_draw_rect_state(ctx, scissor != NULL, FALSE); blitter_set_dst_dimensions(ctx, dst->width, dst->height); if ((src_target == PIPE_TEXTURE_1D || @@ -1402,7 +1426,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter, srcbox->y + srcbox->height); blitter_draw(ctx, dstbox->x, dstbox->y, dstbox->x + dstbox->width, - dstbox->y + dstbox->height, 0); + dstbox->y + dstbox->height, 0, 1); } } else { pipe->set_sample_mask(pipe, ~0); @@ -1413,7 +1437,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter, srcbox->y + srcbox->height); blitter_draw(ctx, dstbox->x, dstbox->y, dstbox->x + dstbox->width, - dstbox->y + dstbox->height, 0); + dstbox->y + dstbox->height, 0, 1); } /* Get the next surface or (if this is the last iteration) @@ -1508,7 +1532,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter, pipe->set_framebuffer_state(pipe, &fb_state); pipe->set_sample_mask(pipe, ~0); - blitter_set_common_draw_rect_state(ctx, FALSE); + blitter_set_common_draw_rect_state(ctx, FALSE, FALSE); blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height); blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0, UTIL_BLITTER_ATTRIB_COLOR, color); @@ -1576,7 +1600,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter, pipe->set_framebuffer_state(pipe, &fb_state); pipe->set_sample_mask(pipe, ~0); - blitter_set_common_draw_rect_state(ctx, FALSE); + blitter_set_common_draw_rect_state(ctx, FALSE, FALSE); blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height); blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, (float) depth, @@ -1633,7 +1657,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter, pipe->set_framebuffer_state(pipe, &fb_state); pipe->set_sample_mask(pipe, sample_mask); - blitter_set_common_draw_rect_state(ctx, FALSE); + blitter_set_common_draw_rect_state(ctx, FALSE, FALSE); blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height); blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth, UTIL_BLITTER_ATTRIB_NONE, NULL); @@ -1818,7 +1842,7 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter, fb_state.zsbuf = NULL; pipe->set_framebuffer_state(pipe, &fb_state); - blitter_set_common_draw_rect_state(ctx, FALSE); + blitter_set_common_draw_rect_state(ctx, FALSE, FALSE); blitter_set_dst_dimensions(ctx, src->width0, src->height0); blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0, 0, 0, NULL); @@ -1868,7 +1892,7 @@ void util_blitter_custom_color(struct blitter_context *blitter, pipe->set_framebuffer_state(pipe, &fb_state); pipe->set_sample_mask(pipe, ~0); - blitter_set_common_draw_rect_state(ctx, FALSE); + blitter_set_common_draw_rect_state(ctx, FALSE, FALSE); blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height); blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height, 0, 0, NULL); diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h index d9cefde500a..24c11115573 100644 --- a/src/gallium/auxiliary/util/u_blitter.h +++ b/src/gallium/auxiliary/util/u_blitter.h @@ -183,7 +183,7 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter, * - blend state */ void util_blitter_clear(struct blitter_context *blitter, - unsigned width, unsigned height, + unsigned width, unsigned height, unsigned num_layers, unsigned clear_buffers, const union pipe_color_union *color, double depth, unsigned stencil); diff --git a/src/gallium/auxiliary/util/u_framebuffer.c b/src/gallium/auxiliary/util/u_framebuffer.c index f84485d1f1c..683967237e9 100644 --- a/src/gallium/auxiliary/util/u_framebuffer.c +++ b/src/gallium/auxiliary/util/u_framebuffer.c @@ -147,3 +147,27 @@ util_framebuffer_min_size(const struct pipe_framebuffer_state *fb, return TRUE; } } + + +/** + * Return the number of layers set in the framebuffer state. + */ +unsigned +util_framebuffer_get_num_layers(const struct pipe_framebuffer_state *fb) +{ + unsigned i, num_layers = 0; + + for (i = 0; i < fb->nr_cbufs; i++) { + if (fb->cbufs[i]) { + unsigned num = fb->cbufs[i]->u.tex.last_layer - + fb->cbufs[i]->u.tex.first_layer + 1; + num_layers = MAX2(num_layers, num); + } + } + if (fb->zsbuf) { + unsigned num = fb->zsbuf->u.tex.last_layer - + fb->zsbuf->u.tex.first_layer + 1; + num_layers = MAX2(num_layers, num); + } + return num_layers; +} diff --git a/src/gallium/auxiliary/util/u_framebuffer.h b/src/gallium/auxiliary/util/u_framebuffer.h index a8906623042..0e6c98363a8 100644 --- a/src/gallium/auxiliary/util/u_framebuffer.h +++ b/src/gallium/auxiliary/util/u_framebuffer.h @@ -55,6 +55,11 @@ util_framebuffer_min_size(const struct pipe_framebuffer_state *fb, unsigned *width, unsigned *height); + +extern unsigned +util_framebuffer_get_num_layers(const struct pipe_framebuffer_state *fb); + + #ifdef __cplusplus } #endif diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c index c93d7546969..26fa476a6d0 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.c +++ b/src/gallium/auxiliary/util/u_simple_shaders.c @@ -99,6 +99,32 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe, } +void *util_make_layered_clear_vertex_shader(struct pipe_context *pipe) +{ + static const char text[] = + "VERT\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL SV[0], INSTANCEID\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], GENERIC[0]\n" + "DCL OUT[2], LAYER\n" + + "MOV OUT[0], IN[0]\n" + "MOV OUT[1], IN[1]\n" + "MOV OUT[2], SV[0]\n" + "END\n"; + struct tgsi_token tokens[1000]; + struct pipe_shader_state state = {tokens}; + + if (!tgsi_text_translate(text, tokens, Elements(tokens))) { + assert(0); + return NULL; + } + return pipe->create_vs_state(pipe, &state); +} + + /** * Make simple fragment texture shader: * IMM {0,0,0,1} // (if writemask != 0xf) diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h index 016664d1b56..9be76e9bf12 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.h +++ b/src/gallium/auxiliary/util/u_simple_shaders.h @@ -56,6 +56,8 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe, const uint *semantic_indexes, const struct pipe_stream_output_info *so); +extern void * +util_make_layered_clear_vertex_shader(struct pipe_context *pipe); extern void * util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, |