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authorMarek Olšák <[email protected]>2013-11-21 15:41:36 +0100
committerMarek Olšák <[email protected]>2013-12-03 19:39:13 +0100
commit6b919b1b2d296f7d7410c2291b7e0332d7bef1a0 (patch)
tree38ad55fa40a9954919f97d41c11d8e6a4d0807bc /src/gallium/auxiliary/util
parent1a02bb71ddbf7312a84ac1693f562cca191a7d42 (diff)
gallium/util: implement layered framebuffer clear in u_blitter
All bound layers (from first_layer to last_layer) should be cleared. This uses a vertex shader which outputs gl_Layer = gl_InstanceID, so each instance goes to a different layer. By rendering a quad and setting the instance count to the number of layers, it will trivially clear all layers. This requires AMD_vertex_shader_layer (or PIPE_CAP_TGSI_VS_LAYER), which only radeonsi supports at the moment. r600 could do this too. Standard DX11 hardware will have to use a geometry shader though, which has higher overhead.
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c72
-rw-r--r--src/gallium/auxiliary/util/u_blitter.h2
-rw-r--r--src/gallium/auxiliary/util/u_framebuffer.c24
-rw-r--r--src/gallium/auxiliary/util/u_framebuffer.h5
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.c26
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.h2
6 files changed, 106 insertions, 25 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index b95cbab126f..bb1920a4784 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -65,6 +65,7 @@ struct blitter_context_priv
/* Vertex shaders. */
void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
+ void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */
/* Fragment shaders. */
void *fs_empty;
@@ -295,6 +296,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
semantic_indices);
}
+
if (ctx->has_stream_out) {
struct pipe_stream_output_info so;
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
@@ -310,6 +312,11 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
semantic_indices, &so);
}
+ if (pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) &&
+ pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER)) {
+ ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
+ }
+
/* set invariant vertex coordinates */
for (i = 0; i < 4; i++)
ctx->vertices[i][0][3] = 1; /*v.w*/
@@ -901,13 +908,14 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
}
static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
- boolean scissor)
+ boolean scissor,
+ boolean vs_layered)
{
struct pipe_context *pipe = ctx->base.pipe;
pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
: ctx->rs_state);
- pipe->bind_vs_state(pipe, ctx->vs);
+ pipe->bind_vs_state(pipe, vs_layered ? ctx->vs_layered : ctx->vs);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
if (ctx->has_stream_out)
@@ -915,19 +923,24 @@ static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
}
static void blitter_draw(struct blitter_context_priv *ctx,
- int x1, int y1, int x2, int y2, float depth)
+ int x1, int y1, int x2, int y2, float depth,
+ unsigned num_instances)
{
- struct pipe_resource *buf = NULL;
- unsigned offset = 0;
+ struct pipe_context *pipe = ctx->base.pipe;
+ struct pipe_vertex_buffer vb = {0};
blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
+ vb.stride = 8 * sizeof(float);
+
u_upload_data(ctx->upload, 0, sizeof(ctx->vertices), ctx->vertices,
- &offset, &buf);
+ &vb.buffer_offset, &vb.buffer);
u_upload_unmap(ctx->upload);
- util_draw_vertex_buffer(ctx->base.pipe, NULL, buf, ctx->base.vb_slot,
- offset, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
- pipe_resource_reference(&buf, NULL);
+
+ pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
+ util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
+ 0, num_instances);
+ pipe_resource_reference(&vb.buffer, NULL);
}
void util_blitter_draw_rectangle(struct blitter_context *blitter,
@@ -949,11 +962,12 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter,
default:;
}
- blitter_draw(ctx, x1, y1, x2, y2, depth);
+ blitter_draw(ctx, x1, y1, x2, y2, depth, 1);
}
static void util_blitter_clear_custom(struct blitter_context *blitter,
unsigned width, unsigned height,
+ unsigned num_layers,
unsigned clear_buffers,
const union pipe_color_union *color,
double depth, unsigned stencil,
@@ -963,6 +977,8 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_stencil_ref sr = { { 0 } };
+ assert(ctx->vs_layered || num_layers <= 1);
+
blitter_set_running_flag(ctx);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
@@ -996,10 +1012,18 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, FALSE);
blitter_set_dst_dimensions(ctx, width, height);
- blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
- UTIL_BLITTER_ATTRIB_COLOR, color);
+
+ if (num_layers > 1 && ctx->vs_layered) {
+ blitter_set_common_draw_rect_state(ctx, FALSE, TRUE);
+ blitter_set_clear_color(ctx, color);
+ blitter_draw(ctx, 0, 0, width, height, depth, num_layers);
+ }
+ else {
+ blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
+ blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
+ UTIL_BLITTER_ATTRIB_COLOR, color);
+ }
blitter_restore_vertex_states(ctx);
blitter_restore_fragment_states(ctx);
@@ -1008,12 +1032,12 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
}
void util_blitter_clear(struct blitter_context *blitter,
- unsigned width, unsigned height,
+ unsigned width, unsigned height, unsigned num_layers,
unsigned clear_buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
- util_blitter_clear_custom(blitter, width, height,
+ util_blitter_clear_custom(blitter, width, height, num_layers,
clear_buffers, color, depth, stencil,
NULL, NULL);
}
@@ -1023,7 +1047,7 @@ void util_blitter_custom_clear_depth(struct blitter_context *blitter,
double depth, void *custom_dsa)
{
static const union pipe_color_union color;
- util_blitter_clear_custom(blitter, width, height, 0, &color, depth, 0,
+ util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0,
NULL, custom_dsa);
}
@@ -1341,7 +1365,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
pipe->set_scissor_states(pipe, 0, 1, scissor);
}
- blitter_set_common_draw_rect_state(ctx, scissor != NULL);
+ blitter_set_common_draw_rect_state(ctx, scissor != NULL, FALSE);
blitter_set_dst_dimensions(ctx, dst->width, dst->height);
if ((src_target == PIPE_TEXTURE_1D ||
@@ -1402,7 +1426,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
srcbox->y + srcbox->height);
blitter_draw(ctx, dstbox->x, dstbox->y,
dstbox->x + dstbox->width,
- dstbox->y + dstbox->height, 0);
+ dstbox->y + dstbox->height, 0, 1);
}
} else {
pipe->set_sample_mask(pipe, ~0);
@@ -1413,7 +1437,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
srcbox->y + srcbox->height);
blitter_draw(ctx, dstbox->x, dstbox->y,
dstbox->x + dstbox->width,
- dstbox->y + dstbox->height, 0);
+ dstbox->y + dstbox->height, 0, 1);
}
/* Get the next surface or (if this is the last iteration)
@@ -1508,7 +1532,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, FALSE);
+ blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
UTIL_BLITTER_ATTRIB_COLOR, color);
@@ -1576,7 +1600,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, FALSE);
+ blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
(float) depth,
@@ -1633,7 +1657,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, sample_mask);
- blitter_set_common_draw_rect_state(ctx, FALSE);
+ blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
UTIL_BLITTER_ATTRIB_NONE, NULL);
@@ -1818,7 +1842,7 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
fb_state.zsbuf = NULL;
pipe->set_framebuffer_state(pipe, &fb_state);
- blitter_set_common_draw_rect_state(ctx, FALSE);
+ blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, src->width0, src->height0);
blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
0, 0, NULL);
@@ -1868,7 +1892,7 @@ void util_blitter_custom_color(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, FALSE);
+ blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
0, 0, NULL);
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index d9cefde500a..24c11115573 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -183,7 +183,7 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter,
* - blend state
*/
void util_blitter_clear(struct blitter_context *blitter,
- unsigned width, unsigned height,
+ unsigned width, unsigned height, unsigned num_layers,
unsigned clear_buffers,
const union pipe_color_union *color,
double depth, unsigned stencil);
diff --git a/src/gallium/auxiliary/util/u_framebuffer.c b/src/gallium/auxiliary/util/u_framebuffer.c
index f84485d1f1c..683967237e9 100644
--- a/src/gallium/auxiliary/util/u_framebuffer.c
+++ b/src/gallium/auxiliary/util/u_framebuffer.c
@@ -147,3 +147,27 @@ util_framebuffer_min_size(const struct pipe_framebuffer_state *fb,
return TRUE;
}
}
+
+
+/**
+ * Return the number of layers set in the framebuffer state.
+ */
+unsigned
+util_framebuffer_get_num_layers(const struct pipe_framebuffer_state *fb)
+{
+ unsigned i, num_layers = 0;
+
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ if (fb->cbufs[i]) {
+ unsigned num = fb->cbufs[i]->u.tex.last_layer -
+ fb->cbufs[i]->u.tex.first_layer + 1;
+ num_layers = MAX2(num_layers, num);
+ }
+ }
+ if (fb->zsbuf) {
+ unsigned num = fb->zsbuf->u.tex.last_layer -
+ fb->zsbuf->u.tex.first_layer + 1;
+ num_layers = MAX2(num_layers, num);
+ }
+ return num_layers;
+}
diff --git a/src/gallium/auxiliary/util/u_framebuffer.h b/src/gallium/auxiliary/util/u_framebuffer.h
index a8906623042..0e6c98363a8 100644
--- a/src/gallium/auxiliary/util/u_framebuffer.h
+++ b/src/gallium/auxiliary/util/u_framebuffer.h
@@ -55,6 +55,11 @@ util_framebuffer_min_size(const struct pipe_framebuffer_state *fb,
unsigned *width,
unsigned *height);
+
+extern unsigned
+util_framebuffer_get_num_layers(const struct pipe_framebuffer_state *fb);
+
+
#ifdef __cplusplus
}
#endif
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
index c93d7546969..26fa476a6d0 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -99,6 +99,32 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
}
+void *util_make_layered_clear_vertex_shader(struct pipe_context *pipe)
+{
+ static const char text[] =
+ "VERT\n"
+ "DCL IN[0]\n"
+ "DCL IN[1]\n"
+ "DCL SV[0], INSTANCEID\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], GENERIC[0]\n"
+ "DCL OUT[2], LAYER\n"
+
+ "MOV OUT[0], IN[0]\n"
+ "MOV OUT[1], IN[1]\n"
+ "MOV OUT[2], SV[0]\n"
+ "END\n";
+ struct tgsi_token tokens[1000];
+ struct pipe_shader_state state = {tokens};
+
+ if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
+ assert(0);
+ return NULL;
+ }
+ return pipe->create_vs_state(pipe, &state);
+}
+
+
/**
* Make simple fragment texture shader:
* IMM {0,0,0,1} // (if writemask != 0xf)
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h
index 016664d1b56..9be76e9bf12 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.h
+++ b/src/gallium/auxiliary/util/u_simple_shaders.h
@@ -56,6 +56,8 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
const uint *semantic_indexes,
const struct pipe_stream_output_info *so);
+extern void *
+util_make_layered_clear_vertex_shader(struct pipe_context *pipe);
extern void *
util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,