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authorMarek Olšák <[email protected]>2016-04-16 14:41:57 +0200
committerMarek Olšák <[email protected]>2016-04-22 01:30:39 +0200
commitaf249a7da9bf2621ab836d5074ef692677b11bbf (patch)
tree5e006ea5552461b793fe85b9c3c91f86fa716c45 /src/gallium/auxiliary/util
parentfb523cb6ad3ffef22ab4b9cce9e53859c17c5739 (diff)
gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r--src/gallium/auxiliary/util/u_inlines.h12
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.c20
2 files changed, 16 insertions, 16 deletions
diff --git a/src/gallium/auxiliary/util/u_inlines.h b/src/gallium/auxiliary/util/u_inlines.h
index 0e80cef0b08..eedd32e9e47 100644
--- a/src/gallium/auxiliary/util/u_inlines.h
+++ b/src/gallium/auxiliary/util/u_inlines.h
@@ -654,17 +654,17 @@ static inline unsigned
util_pipe_shader_from_tgsi_processor(unsigned processor)
{
switch (processor) {
- case TGSI_PROCESSOR_VERTEX:
+ case PIPE_SHADER_VERTEX:
return PIPE_SHADER_VERTEX;
- case TGSI_PROCESSOR_TESS_CTRL:
+ case PIPE_SHADER_TESS_CTRL:
return PIPE_SHADER_TESS_CTRL;
- case TGSI_PROCESSOR_TESS_EVAL:
+ case PIPE_SHADER_TESS_EVAL:
return PIPE_SHADER_TESS_EVAL;
- case TGSI_PROCESSOR_GEOMETRY:
+ case PIPE_SHADER_GEOMETRY:
return PIPE_SHADER_GEOMETRY;
- case TGSI_PROCESSOR_FRAGMENT:
+ case PIPE_SHADER_FRAGMENT:
return PIPE_SHADER_FRAGMENT;
- case TGSI_PROCESSOR_COMPUTE:
+ case PIPE_SHADER_COMPUTE:
return PIPE_SHADER_COMPUTE;
default:
assert(0);
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
index 76950a1a9cf..8c739da1ee8 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -79,7 +79,7 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
struct ureg_program *ureg;
uint i;
- ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
+ ureg = ureg_create( PIPE_SHADER_VERTEX );
if (!ureg)
return NULL;
@@ -227,7 +227,7 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
assert(interp_mode == TGSI_INTERPOLATE_LINEAR ||
interp_mode == TGSI_INTERPOLATE_PERSPECTIVE);
- ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
+ ureg = ureg_create( PIPE_SHADER_FRAGMENT );
if (!ureg)
return NULL;
@@ -297,7 +297,7 @@ util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
struct ureg_dst out, depth;
struct ureg_src imm;
- ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
+ ureg = ureg_create( PIPE_SHADER_FRAGMENT );
if (!ureg)
return NULL;
@@ -349,7 +349,7 @@ util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
struct ureg_dst out, depth, stencil;
struct ureg_src imm;
- ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
+ ureg = ureg_create( PIPE_SHADER_FRAGMENT );
if (!ureg)
return NULL;
@@ -413,7 +413,7 @@ util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
struct ureg_dst out, stencil;
struct ureg_src imm;
- ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
+ ureg = ureg_create( PIPE_SHADER_FRAGMENT );
if (!ureg)
return NULL;
@@ -493,7 +493,7 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe,
void *
util_make_empty_fragment_shader(struct pipe_context *pipe)
{
- struct ureg_program *ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ struct ureg_program *ureg = ureg_create(PIPE_SHADER_FRAGMENT);
if (!ureg)
return NULL;
@@ -517,7 +517,7 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
- ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
+ ureg = ureg_create( PIPE_SHADER_FRAGMENT );
if (!ureg)
return NULL;
@@ -688,7 +688,7 @@ util_make_fs_msaa_resolve(struct pipe_context *pipe,
struct ureg_dst out, tmp_sum, tmp_coord, tmp;
int i;
- ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ ureg = ureg_create(PIPE_SHADER_FRAGMENT);
if (!ureg)
return NULL;
@@ -749,7 +749,7 @@ util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
struct ureg_dst tmp_coord[4], tmp_sum[4];
int i, c;
- ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ ureg = ureg_create(PIPE_SHADER_FRAGMENT);
if (!ureg)
return NULL;
@@ -848,7 +848,7 @@ util_make_geometry_passthrough_shader(struct pipe_context *pipe,
unsigned i;
- ureg = ureg_create(TGSI_PROCESSOR_GEOMETRY);
+ ureg = ureg_create(PIPE_SHADER_GEOMETRY);
if (!ureg)
return NULL;