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authorBrian Paul <[email protected]>2013-10-07 18:16:22 -0600
committerBrian Paul <[email protected]>2013-10-23 10:15:38 -0600
commita3ed98f7aa85636579a5696bf036ec13e5c9104a (patch)
tree104078a2a8b875e5ec7c5524e7797d46d109d7e0 /src/gallium/auxiliary/util
parentb11fc226e6b106de8eb777a8e62c4f7303c66fbc (diff)
gallium: new, unified pipe_context::set_sampler_views() function
The new function replaces four old functions: set_fragment/vertex/ geometry/compute_sampler_views(). Note: at this time, it's expected that the 'start' parameter will always be zero. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index a51b9ef20b3..096d3bc2b98 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -535,9 +535,9 @@ static void blitter_restore_textures(struct blitter_context_priv *ctx)
ctx->base.saved_num_sampler_states = ~0;
/* Fragment sampler views. */
- pipe->set_fragment_sampler_views(pipe,
- ctx->base.saved_num_sampler_views,
- ctx->base.saved_sampler_views);
+ pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
+ ctx->base.saved_num_sampler_views,
+ ctx->base.saved_sampler_views);
for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i], NULL);
@@ -1309,7 +1309,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
views[0] = src;
views[1] = pipe->create_sampler_view(pipe, src->texture, &templ);
- pipe->set_fragment_sampler_views(pipe, 2, views);
+ pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, views);
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 2, samplers);
pipe_sampler_view_reference(&views[1], NULL);
@@ -1324,13 +1324,13 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
view = pipe->create_sampler_view(pipe, src->texture, &templ);
- pipe->set_fragment_sampler_views(pipe, 1, &view);
+ pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &view);
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
0, 1, &sampler_state);
pipe_sampler_view_reference(&view, NULL);
} else {
- pipe->set_fragment_sampler_views(pipe, 1, &src);
+ pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src);
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
0, 1, &sampler_state);
}