diff options
author | Roland Scheidegger <[email protected]> | 2010-02-09 21:23:27 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2010-02-09 21:23:27 +0100 |
commit | 1a859ecf4a4728cb321b1f68d51491cd285a3c03 (patch) | |
tree | b6f45938d009e46ff16226b9cd514cdb4b01c7a8 /src/gallium/auxiliary/util | |
parent | 653a83445f94620673f747a4ace6847a2c7fdb4d (diff) |
gallium: don't put stencil ref value in pipe_depth_stencil_alpha_state
This will make driver's life a bit harder, however it makes sense that stencil
reference value is not part of the pipe_depth_stencil_alpha_state, because
it often (there are some algorithms which require this) changes more frequently
than the rest of the dsa state. This is also encouraged by some graphic APIs.
Treat it similar to pipe_blend_color.
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 75 |
1 files changed, 28 insertions, 47 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index f3b4491d175..0504538258d 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -60,13 +60,12 @@ struct blitter_context_priv float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */ /* Templates for various state objects. */ - struct pipe_depth_stencil_alpha_state template_dsa; struct pipe_sampler_state template_sampler_state; /* Constant state objects. */ /* Vertex shaders. */ void *vs_col; /**< Vertex shader which passes {pos, color} to the output */ - void *vs_tex; /**<Vertex shader which passes {pos, texcoord} to the output.*/ + void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/ /* Fragment shaders. */ /* FS which outputs a color to multiple color buffers. */ @@ -85,7 +84,7 @@ struct blitter_context_priv void *blend_keep_color; /**< blend state with writemask of 0 */ /* Depth stencil alpha state. */ - void *dsa_write_depth_stencil[0xff]; /**< indices are stencil clear values */ + void *dsa_write_depth_stencil; void *dsa_write_depth_keep_stencil; void *dsa_keep_depth_stencil; @@ -100,7 +99,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) { struct blitter_context_priv *ctx; struct pipe_blend_state blend; - struct pipe_depth_stencil_alpha_state *dsa; + struct pipe_depth_stencil_alpha_state dsa; struct pipe_rasterizer_state rs_state; struct pipe_sampler_state *sampler_state; unsigned i; @@ -129,23 +128,24 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) ctx->blend_write_color = pipe->create_blend_state(pipe, &blend); /* depth stencil alpha state objects */ - dsa = &ctx->template_dsa; ctx->dsa_keep_depth_stencil = - pipe->create_depth_stencil_alpha_state(pipe, dsa); + pipe->create_depth_stencil_alpha_state(pipe, &dsa); - dsa->depth.enabled = 1; - dsa->depth.writemask = 1; - dsa->depth.func = PIPE_FUNC_ALWAYS; + dsa.depth.enabled = 1; + dsa.depth.writemask = 1; + dsa.depth.func = PIPE_FUNC_ALWAYS; ctx->dsa_write_depth_keep_stencil = - pipe->create_depth_stencil_alpha_state(pipe, dsa); - - dsa->stencil[0].enabled = 1; - dsa->stencil[0].func = PIPE_FUNC_ALWAYS; - dsa->stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; - dsa->stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; - dsa->stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; - dsa->stencil[0].valuemask = 0xff; - dsa->stencil[0].writemask = 0xff; + pipe->create_depth_stencil_alpha_state(pipe, &dsa); + + dsa.stencil[0].enabled = 1; + dsa.stencil[0].func = PIPE_FUNC_ALWAYS; + dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; + dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; + dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; + dsa.stencil[0].valuemask = 0xff; + dsa.stencil[0].writemask = 0xff; + ctx->dsa_write_depth_stencil = + pipe->create_depth_stencil_alpha_state(pipe, &dsa); /* The DSA state objects which write depth and stencil are created * on-demand. */ @@ -210,12 +210,8 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); - - for (i = 0; i < 0xff; i++) - if (ctx->dsa_write_depth_stencil[i]) - pipe->delete_depth_stencil_alpha_state(pipe, - ctx->dsa_write_depth_stencil[i]); - + pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); + pipe->delete_rasterizer_state(pipe, ctx->rs_state); pipe->delete_vs_state(pipe, ctx->vs_col); pipe->delete_vs_state(pipe, ctx->vs_tex); @@ -413,26 +409,6 @@ static void blitter_draw_quad(struct blitter_context_priv *ctx) } static INLINE -void *blitter_get_state_write_depth_stencil( - struct blitter_context_priv *ctx, - unsigned stencil) -{ - struct pipe_context *pipe = ctx->pipe; - - stencil &= 0xff; - - /* Create the DSA state on-demand. */ - if (!ctx->dsa_write_depth_stencil[stencil]) { - ctx->template_dsa.stencil[0].ref_value = stencil; - - ctx->dsa_write_depth_stencil[stencil] = - pipe->create_depth_stencil_alpha_state(pipe, &ctx->template_dsa); - } - - return ctx->dsa_write_depth_stencil[stencil]; -} - -static INLINE void **blitter_get_sampler_state(struct blitter_context_priv *ctx, int miplevel) { @@ -559,9 +535,13 @@ void util_blitter_clear(struct blitter_context *blitter, else pipe->bind_blend_state(pipe, ctx->blend_keep_color); - if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) - pipe->bind_depth_stencil_alpha_state(pipe, - blitter_get_state_write_depth_stencil(ctx, stencil)); + if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) { + struct pipe_stencil_ref sr; + memset (&sr, 0, sizeof(sr)); + sr.ref_value[0] = stencil & 0xff; + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); + pipe->set_stencil_ref(pipe, &sr); + } else pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); @@ -573,6 +553,7 @@ void util_blitter_clear(struct blitter_context *blitter, blitter_set_rectangle(ctx, 0, 0, width, height, depth); blitter_draw_quad(ctx); blitter_restore_CSOs(ctx); + /* XXX driver's responsibility to restore stencil refs? */ } static boolean |