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authorRob Clark <[email protected]>2016-08-31 17:44:01 -0400
committerRob Clark <[email protected]>2016-09-26 15:29:17 -0400
commitecd6fce2611e88ff8468a354cff8eda39f260a31 (patch)
treef4c281475a9dfb836cf9c9ff1853de0edc850bc6 /src/gallium/auxiliary/util
parente0ec1c31345aa8f47b5dea16d26be4420bd908ad (diff)
mesa/st: support lowering multi-planar YUV
Support multi-planar YUV for external EGLImage's (currently just in the dma-buf import path) by lowering to multiple texture fetch's for each plane and CSC in shader. There was some discussion of alternative approaches for tracking the additional UV or U/V planes: https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html They all seemed worse than pipe_resource::next Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r--src/gallium/auxiliary/util/u_inlines.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/util/u_inlines.h b/src/gallium/auxiliary/util/u_inlines.h
index c2a0b08d151..b7b83135838 100644
--- a/src/gallium/auxiliary/util/u_inlines.h
+++ b/src/gallium/auxiliary/util/u_inlines.h
@@ -136,8 +136,10 @@ pipe_resource_reference(struct pipe_resource **ptr, struct pipe_resource *tex)
struct pipe_resource *old_tex = *ptr;
if (pipe_reference_described(&(*ptr)->reference, &tex->reference,
- (debug_reference_descriptor)debug_describe_resource))
+ (debug_reference_descriptor)debug_describe_resource)) {
+ pipe_resource_reference(&old_tex->next, NULL);
old_tex->screen->resource_destroy(old_tex->screen, old_tex);
+ }
*ptr = tex;
}