diff options
author | Zack Rusin <[email protected]> | 2013-04-11 06:11:29 -0700 |
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committer | Zack Rusin <[email protected]> | 2013-04-16 23:38:47 -0700 |
commit | 80ee4a407a2668f6a6a410c3e56ae9910510f773 (patch) | |
tree | fef704d3c130eb615a0e9f4d9631288d45513749 /src/gallium/auxiliary/util | |
parent | b739376cffec19870804b1ebd4bef3c2f654e943 (diff) |
draw: implement pipeline statistics in the draw module
This is a basic implementation of the pipeline statistics in the
draw module. The interface is similar to the stream output statistics
and also requires that the callers explicitly enable it.
Included is the implementation of the interface in llvmpipe and
softpipe. Only softpipe enables the pipeline statistics capability
though because llvmpipe is lacking gathering of the fragment shading
and rasterization statistics.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r-- | src/gallium/auxiliary/util/u_prim.h | 35 |
1 files changed, 20 insertions, 15 deletions
diff --git a/src/gallium/auxiliary/util/u_prim.h b/src/gallium/auxiliary/util/u_prim.h index d62c636f2ee..99bb66c9b89 100644 --- a/src/gallium/auxiliary/util/u_prim.h +++ b/src/gallium/auxiliary/util/u_prim.h @@ -165,12 +165,14 @@ u_vertices_per_prim(int primitive) /** * Returns the number of decomposed primitives for the given * vertex count. - * Geometry shader is invoked once for each triangle in + * Parts of the pipline are invoked once for each triangle in * triangle strip, triangle fans and triangles and once - * for each line in line strip, line loop, lines. + * for each line in line strip, line loop, lines. Also + * statistics depend on knowing the exact number of decomposed + * primitives for a set of vertices. */ static INLINE unsigned -u_gs_prims_for_vertices(int primitive, int vertices) +u_decomposed_prims_for_vertices(int primitive, int vertices) { switch(primitive) { case PIPE_PRIM_POINTS: @@ -180,31 +182,34 @@ u_gs_prims_for_vertices(int primitive, int vertices) case PIPE_PRIM_LINE_LOOP: return vertices; case PIPE_PRIM_LINE_STRIP: - return vertices - 1; + return (vertices > 1) ? vertices - 1 : 0; case PIPE_PRIM_TRIANGLES: return vertices / 3; case PIPE_PRIM_TRIANGLE_STRIP: - return vertices - 2; + return (vertices > 2) ? vertices - 2 : 0; case PIPE_PRIM_TRIANGLE_FAN: - return vertices - 2; + return (vertices > 2) ? vertices - 2 : 0; case PIPE_PRIM_LINES_ADJACENCY: return vertices / 2; case PIPE_PRIM_LINE_STRIP_ADJACENCY: - return vertices - 1; + return (vertices > 1) ? vertices - 1 : 0; case PIPE_PRIM_TRIANGLES_ADJACENCY: return vertices / 3; case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: - return vertices - 2; - - /* following primitives should never be used - * with geometry shaders abd their size is - * undefined */ - case PIPE_PRIM_POLYGON: + return (vertices > 2) ? vertices - 2 : 0; case PIPE_PRIM_QUADS: + return vertices / 4; case PIPE_PRIM_QUAD_STRIP: + return (vertices > 4) ? (vertices - 2) / 2 : 0; + /* Polygons can't be decomposed + * because the number of their vertices isn't known so + * for them and whatever else we don't recognize just + * return 1 if the number of vertices is greater than + * 3 and zero otherwise */ + case PIPE_PRIM_POLYGON: default: - debug_printf("Unrecognized geometry shader primitive"); - return 3; + debug_printf("Invalid decomposition primitive!\n"); + return (vertices > 3) ? 1 : 0; } } |