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authorBrian Paul <[email protected]>2017-12-07 09:09:13 -0700
committerMarek Olšák <[email protected]>2019-07-03 14:59:15 -0400
commit7bb3d6acec6c3829a01c0302ea970bd158b9c7f3 (patch)
treed47a4bc5e5131c5e6e85ddab606fa5ad2d709cca /src/gallium/auxiliary/util
parente5be4351c2f5cc7a639dc2727e0b38f56b4a2263 (diff)
gallium/u_blitter: enable MSAA when blitting to MSAA surfaces
If we're doing a Z -> Z MSAA blit (for example) we need to enable msaa rasterization when drawing the quads so that we can properly write the per-sample values. This fixes a number of Piglit ext_framebuffer_multisample blit tests such as ext_framebuffer_multisample/no-color 2 depth combined with the VMware driver. Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c56
1 files changed, 34 insertions, 22 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 3dc49cd0958..1c141e67f27 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -123,7 +123,8 @@ struct blitter_context_priv
void *sampler_state_rect_linear;
/* Rasterizer state. */
- void *rs_state, *rs_state_scissor, *rs_discard_state;
+ void *rs_state[2][2]; /**< [scissor][msaa] */
+ void *rs_discard_state;
/* Destination surface dimensions. */
unsigned dst_width;
@@ -278,13 +279,19 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
rs_state.flatshade = 1;
rs_state.depth_clip_near = 1;
rs_state.depth_clip_far = 1;
- ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
- rs_state.scissor = 1;
- ctx->rs_state_scissor = pipe->create_rasterizer_state(pipe, &rs_state);
+ unsigned scissor, msaa;
+ for (scissor = 0; scissor < 2; scissor++) {
+ for (msaa = 0; msaa < 2; msaa++) {
+ rs_state.scissor = scissor;
+ rs_state.multisample = msaa;
+ ctx->rs_state[scissor][msaa] =
+ pipe->create_rasterizer_state(pipe, &rs_state);
+ }
+ }
if (ctx->has_stream_out) {
- rs_state.scissor = 0;
+ rs_state.scissor = rs_state.multisample = 0;
rs_state.rasterizer_discard = 1;
ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
}
@@ -459,8 +466,13 @@ void util_blitter_destroy(struct blitter_context *blitter)
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
- pipe->delete_rasterizer_state(pipe, ctx->rs_state);
- pipe->delete_rasterizer_state(pipe, ctx->rs_state_scissor);
+ unsigned scissor, msaa;
+ for (scissor = 0; scissor < 2; scissor++) {
+ for (msaa = 0; msaa < 2; msaa++) {
+ pipe->delete_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]);
+ }
+ }
+
if (ctx->rs_discard_state)
pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
if (ctx->vs)
@@ -1228,15 +1240,15 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
}
static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
- bool scissor)
+ bool scissor, bool msaa)
{
struct pipe_context *pipe = ctx->base.pipe;
if (ctx->base.saved_num_window_rectangles)
pipe->set_window_rectangles(pipe, false, 0, NULL);
- pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
- : ctx->rs_state);
+ pipe->bind_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]);
+
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
if (ctx->has_tessellation) {
@@ -1422,7 +1434,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
if (num_layers > 1 && ctx->has_layered) {
blitter_get_vs_func get_vs = get_vs_layered;
- blitter_set_common_draw_rect_state(ctx, false);
+ blitter_set_common_draw_rect_state(ctx, false, false);
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
0, 0, width, height,
(float) depth, num_layers, type, &attrib);
@@ -1434,7 +1446,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
else
get_vs = get_vs_passthrough_pos;
- blitter_set_common_draw_rect_state(ctx, false);
+ blitter_set_common_draw_rect_state(ctx, false, false);
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
0, 0, width, height,
(float) depth, 1, type, &attrib);
@@ -1988,7 +2000,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
pipe->set_scissor_states(pipe, 0, 1, scissor);
}
- blitter_set_common_draw_rect_state(ctx, scissor != NULL);
+ blitter_set_common_draw_rect_state(ctx, scissor != NULL, dst_samples > 1);
do_blits(ctx, dst, dstbox, src, src_width0, src_height0,
srcbox, blit_depth || blit_stencil, use_txf);
@@ -2095,7 +2107,7 @@ void util_blitter_generate_mipmap(struct blitter_context *blitter,
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
0, 1, &sampler_state);
- blitter_set_common_draw_rect_state(ctx, false);
+ blitter_set_common_draw_rect_state(ctx, false, false);
for (src_level = base_level; src_level < last_level; src_level++) {
struct pipe_box dstbox = {0}, srcbox = {0};
@@ -2187,12 +2199,12 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
if (num_layers > 1 && ctx->has_layered) {
- blitter_set_common_draw_rect_state(ctx, false);
+ blitter_set_common_draw_rect_state(ctx, false, false);
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
dstx, dsty, dstx+width, dsty+height, 0,
num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
} else {
- blitter_set_common_draw_rect_state(ctx, false);
+ blitter_set_common_draw_rect_state(ctx, false, false);
blitter->draw_rectangle(blitter, ctx->velem_state,
get_vs_passthrough_pos_generic,
dstx, dsty, dstx+width, dsty+height, 0,
@@ -2266,12 +2278,12 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
if (num_layers > 1 && ctx->has_layered) {
- blitter_set_common_draw_rect_state(ctx, false);
+ blitter_set_common_draw_rect_state(ctx, false, false);
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
dstx, dsty, dstx+width, dsty+height, depth,
num_layers, UTIL_BLITTER_ATTRIB_NONE, NULL);
} else {
- blitter_set_common_draw_rect_state(ctx, false);
+ blitter_set_common_draw_rect_state(ctx, false, false);
blitter->draw_rectangle(blitter, ctx->velem_state,
get_vs_passthrough_pos,
dstx, dsty, dstx+width, dsty+height, depth, 1,
@@ -2331,7 +2343,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, sample_mask);
- blitter_set_common_draw_rect_state(ctx, false);
+ blitter_set_common_draw_rect_state(ctx, false, false);
blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
0, 0, zsurf->width, zsurf->height, depth,
@@ -2531,7 +2543,7 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
fb_state.zsbuf = NULL;
pipe->set_framebuffer_state(pipe, &fb_state);
- blitter_set_common_draw_rect_state(ctx, false);
+ blitter_set_common_draw_rect_state(ctx, false, false);
blitter_set_dst_dimensions(ctx, src->width0, src->height0);
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
0, 0, src->width0, src->height0,
@@ -2581,7 +2593,7 @@ void util_blitter_custom_color(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, false);
+ blitter_set_common_draw_rect_state(ctx, false, false);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
0, 0, dstsurf->width, dstsurf->height,
@@ -2643,7 +2655,7 @@ void util_blitter_custom_shader(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, false);
+ blitter_set_common_draw_rect_state(ctx, false, false);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, ctx->velem_state, get_custom_vs,
0, 0, dstsurf->width, dstsurf->height,