diff options
author | Marek Olšák <[email protected]> | 2011-01-25 05:37:52 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2011-01-27 18:12:01 +0100 |
commit | db299a9f8244d53d9041fcdbd396a77ebe1f9e3e (patch) | |
tree | 60adc94f4a132101be84579bf57988283e20ef90 /src/gallium/auxiliary/util | |
parent | 7a4345fd83605695dc641af503f6e87b808b48d7 (diff) |
r300g: fix some bugs with zbuffer compression (v4)
This drops the memblock manager for ZMASK. Instead, only one zbuffer can be
compressed at a time. Note that this does not necessarily have to be slower.
When there is a large number of zbuffers, compression might be used more often
than it was before. It's also easier to debug.
How it works:
1) 'clear' turns the compression on.
2) If some other zbuffer is set or the currently-bound zbuffer is used
for texturing, the driver decompresses it and then turns the compression off.
Notes:
- The ZMASK clear has been refactored, so that only one packet3 is used to clear
ZMASK.
- The 8x8 compression mode is disabled. I couldn't make it work without issues.
- Also removed driver-specific stuff from u_blitter.
Driver status:
- RV530 and R580 appear to just work (finally).
- RV570 should work, but there may be an issue that we don't correctly
calculate the number of dwords to clear, resulting in a partially
uninitialized zbuffer.
- RS690 misrenders as if no ZMASK clear happened. No idea what's going on.
- RV350 may even hardlock. This issue was already present and this patch doesn't
fix it.
I think we are still missing some hardware info we need to make the zbuffer
compression work fully.
Note that there is also an issue with HiZ, resulting in a sort of blocky
zigzagged corruption around some objects.
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 77 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.h | 13 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_inlines.h | 15 |
3 files changed, 65 insertions, 40 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index e72f267f53d..1f9d50932e3 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -86,7 +86,6 @@ struct blitter_context_priv void *dsa_write_depth_keep_stencil; void *dsa_keep_depth_stencil; void *dsa_keep_depth_write_stencil; - void *dsa_flush_depth_stencil; void *velem_state; @@ -158,10 +157,6 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) ctx->dsa_keep_depth_stencil = pipe->create_depth_stencil_alpha_state(pipe, &dsa); - dsa.depth.writemask = 1; - ctx->dsa_flush_depth_stencil = - pipe->create_depth_stencil_alpha_state(pipe, &dsa); - dsa.depth.enabled = 1; dsa.depth.writemask = 1; dsa.depth.func = PIPE_FUNC_ALWAYS; @@ -247,7 +242,6 @@ void util_blitter_destroy(struct blitter_context *blitter) ctx->dsa_write_depth_keep_stencil); pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil); - pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_flush_depth_stencil); pipe->delete_rasterizer_state(pipe, ctx->rs_state); pipe->delete_vs_state(pipe, ctx->vs); @@ -665,12 +659,13 @@ static void blitter_draw_rectangle(struct blitter_context *blitter, blitter_draw_quad(ctx); } -void util_blitter_clear(struct blitter_context *blitter, - unsigned width, unsigned height, - unsigned num_cbufs, - unsigned clear_buffers, - const float *rgba, - double depth, unsigned stencil) +static void util_blitter_clear_custom(struct blitter_context *blitter, + unsigned width, unsigned height, + unsigned num_cbufs, + unsigned clear_buffers, + const float *rgba, + double depth, unsigned stencil, + void *custom_blend, void *custom_dsa) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; struct pipe_context *pipe = ctx->base.pipe; @@ -681,26 +676,28 @@ void util_blitter_clear(struct blitter_context *blitter, blitter_check_saved_CSOs(ctx); /* bind CSOs */ - if (clear_buffers & PIPE_CLEAR_COLOR) + if (custom_blend) { + pipe->bind_blend_state(pipe, custom_blend); + } else if (clear_buffers & PIPE_CLEAR_COLOR) { pipe->bind_blend_state(pipe, ctx->blend_write_color); - else + } else { pipe->bind_blend_state(pipe, ctx->blend_keep_color); + } - if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) { - sr.ref_value[0] = stencil & 0xff; + if (custom_dsa) { + pipe->bind_depth_stencil_alpha_state(pipe, custom_dsa); + } else if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) { pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); - pipe->set_stencil_ref(pipe, &sr); - } - else if (clear_buffers & PIPE_CLEAR_DEPTH) { + } else if (clear_buffers & PIPE_CLEAR_DEPTH) { pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); - } - else if (clear_buffers & PIPE_CLEAR_STENCIL) { - sr.ref_value[0] = stencil & 0xff; + } else if (clear_buffers & PIPE_CLEAR_STENCIL) { pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil); - pipe->set_stencil_ref(pipe, &sr); - } - else + } else { pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); + } + + sr.ref_value[0] = stencil & 0xff; + pipe->set_stencil_ref(pipe, &sr); pipe->bind_rasterizer_state(pipe, ctx->rs_state); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); @@ -713,6 +710,27 @@ void util_blitter_clear(struct blitter_context *blitter, blitter_restore_CSOs(ctx); } +void util_blitter_clear(struct blitter_context *blitter, + unsigned width, unsigned height, + unsigned num_cbufs, + unsigned clear_buffers, + const float *rgba, + double depth, unsigned stencil) +{ + util_blitter_clear_custom(blitter, width, height, num_cbufs, + clear_buffers, rgba, depth, stencil, + NULL, NULL); +} + +void util_blitter_clear_depth_custom(struct blitter_context *blitter, + unsigned width, unsigned height, + double depth, void *custom_dsa) +{ + const float rgba[4] = {0, 0, 0, 0}; + util_blitter_clear_custom(blitter, width, height, 0, + 0, rgba, depth, 0, NULL, custom_dsa); +} + static boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2, unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2) @@ -1024,12 +1042,3 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter, UTIL_BLITTER_ATTRIB_NONE, NULL); blitter_restore_CSOs(ctx); } - -/* flush a region of a depth stencil surface for r300g */ -void util_blitter_flush_depth_stencil(struct blitter_context *blitter, - struct pipe_surface *dstsurf) -{ - struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; - util_blitter_custom_depth_stencil(blitter, dstsurf, NULL, - ctx->dsa_flush_depth_stencil, 0.0f); -} diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h index 922a8580ac1..47494c94110 100644 --- a/src/gallium/auxiliary/util/u_blitter.h +++ b/src/gallium/auxiliary/util/u_blitter.h @@ -55,13 +55,13 @@ struct blitter_context * \param y1 A Y coordinate of the top-left corner. * \param x2 An X coordinate of the bottom-right corner. * \param y2 A Y coordinate of the bottom-right corner. - * \param depth A depth which the rectangle is rendered at. + * \param depth A depth which the rectangle is rendered at. * * \param type Semantics of the attributes "attrib". * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them. * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes - * make up a constant RGBA color, and should go to the COLOR0 - * varying slot of a fragment shader. + * make up a constant RGBA color, and should go + * to the GENERIC0 varying slot of a fragment shader. * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and * {a3, a4} specify top-left and bottom-right texture * coordinates of the rectangle, respectively, and should go @@ -141,6 +141,10 @@ void util_blitter_clear(struct blitter_context *blitter, const float *rgba, double depth, unsigned stencil); +void util_blitter_clear_depth_custom(struct blitter_context *blitter, + unsigned width, unsigned height, + double depth, void *custom_dsa); + /** * Copy a block of pixels from one surface to another. * @@ -200,9 +204,6 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter, unsigned dstx, unsigned dsty, unsigned width, unsigned height); -void util_blitter_flush_depth_stencil(struct blitter_context *blitter, - struct pipe_surface *dstsurf); - void util_blitter_custom_depth_stencil(struct blitter_context *blitter, struct pipe_surface *zsurf, struct pipe_surface *cbsurf, diff --git a/src/gallium/auxiliary/util/u_inlines.h b/src/gallium/auxiliary/util/u_inlines.h index b4870bce981..fc4eb8fdd2e 100644 --- a/src/gallium/auxiliary/util/u_inlines.h +++ b/src/gallium/auxiliary/util/u_inlines.h @@ -160,6 +160,21 @@ pipe_surface_init(struct pipe_context *ctx, struct pipe_surface* ps, pipe_surface_reset(ctx, ps, pt, level, layer, flags); } +/* Return true if the surfaces are equal. */ +static INLINE boolean +pipe_surface_equal(struct pipe_surface *s1, struct pipe_surface *s2) +{ + return s1->texture == s2->texture && + s1->format == s2->format && + (s1->texture->target != PIPE_BUFFER || + (s1->u.buf.first_element == s2->u.buf.first_element && + s1->u.buf.last_element == s2->u.buf.last_element)) && + (s1->texture->target == PIPE_BUFFER || + (s1->u.tex.level == s2->u.tex.level && + s1->u.tex.first_layer == s2->u.tex.first_layer && + s1->u.tex.last_layer == s2->u.tex.last_layer)); +} + /* * Convenience wrappers for screen buffer functions. */ |