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authorBrian Paul <[email protected]>2011-06-08 08:05:40 -0600
committerBrian Paul <[email protected]>2011-06-08 08:05:40 -0600
commitf6572017b94a137a4102342ebf6cd20dedc90271 (patch)
treee2a1fbd6fb5d1718c7eefda3f7b50cab4e2602ae /src/gallium/auxiliary/util
parent0e8d045bf8bc930576cc69b9de8a31a4c973dc7c (diff)
draw: fix edge flag handling in clipper (for unfilled tris/quads/polygons)
Previously, we were errantly drawing some interior edges of clipped polygons and quads. Also, we were introducing extra edges where polygons intersected the view frustum clip planes. The main problem was that we were ignoring the edgeflags encoded in the primitive header's 'flags' field which are set during polygon/quad ->tri decomposition. We need to observe those during clipping. Since we can't modify the existing vert's edgeflag fields, we need to store them in a parallel array. Edge flags also need to be handled differently for view frustum planes vs. user-defined clip planes. In the former case we don't want to draw new clip edges but in the later case we do. This matches NVIDIA's behaviour and it just looks right. Finally, note that the LLVM draw code does not properly set vertex edge flags. It's OK on the regular software path though.
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