diff options
author | Marek Olšák <[email protected]> | 2012-06-26 03:33:16 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2012-06-26 03:37:23 +0200 |
commit | 496399d8e918463650d88c3a9ca829357dc71f97 (patch) | |
tree | ea631188499c9071715293f7e930724a873f7e5f /src/gallium/auxiliary/util | |
parent | cf0bbb30f6bd9d3fa61b5207320e8f34c563a2c6 (diff) |
u_blitter: disable streamout before rendering
This fixes piglit EXT_transform_feedback tests:
- intervening-read output
- intervening-read prims_written
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index d0b9187d1f9..4b4734a21d5 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -815,6 +815,8 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); + if (ctx->has_stream_out) + pipe->set_stream_output_targets(pipe, 0, NULL, 0); blitter_set_dst_dimensions(ctx, width, height); blitter->draw_rectangle(blitter, 0, 0, width, height, depth, @@ -1013,6 +1015,8 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter, pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); + if (ctx->has_stream_out) + pipe->set_stream_output_targets(pipe, 0, NULL, 0); pipe->bind_fragment_sampler_states(pipe, 1, &ctx->sampler_state); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); pipe->set_fragment_sampler_views(pipe, 1, &src); @@ -1098,6 +1102,8 @@ void util_blitter_clear_render_target(struct blitter_context *blitter, pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); + if (ctx->has_stream_out) + pipe->set_stream_output_targets(pipe, 0, NULL, 0); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */ @@ -1166,6 +1172,8 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter, pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); + if (ctx->has_stream_out) + pipe->set_stream_output_targets(pipe, 0, NULL, 0); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */ @@ -1215,6 +1223,8 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter, pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); + if (ctx->has_stream_out) + pipe->set_stream_output_targets(pipe, 0, NULL, 0); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */ |