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authorJosé Fonseca <[email protected]>2010-03-01 15:14:30 +0000
committerJosé Fonseca <[email protected]>2010-03-01 15:14:30 +0000
commit28f28885652cbf80118a0c27d4ca3a83ec999370 (patch)
tree43e587ce0a865a2b7c336c63f145156a737b4879 /src/gallium/auxiliary/util
parent3a26193fd58e3cde277f63dcb9ea049a82860398 (diff)
util: A few more links for D3D formats.
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r--src/gallium/auxiliary/util/u_format.csv5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/util/u_format.csv b/src/gallium/auxiliary/util/u_format.csv
index a7bd6abf819..aff59ff554b 100644
--- a/src/gallium/auxiliary/util/u_format.csv
+++ b/src/gallium/auxiliary/util/u_format.csv
@@ -47,8 +47,9 @@
# - color space: rgb, yub, sz
#
# See also:
-# - http://msdn.microsoft.com/en-us/library/ee416489.aspx
-# - http://msdn.microsoft.com/en-us/library/ee415668.aspx
+# - http://msdn.microsoft.com/en-us/library/ee416489.aspx (D3D9)
+# - http://msdn.microsoft.com/en-us/library/ee415668.aspx (D3D9 -> D3D10)
+# - http://msdn.microsoft.com/en-us/library/ee418116.aspx (D3D10)
#
# Note that GL doesn't really specify the layout of internal formats. See
# OpenGL 2.1 specification, Table 3.16, on the "Correspondence of sized