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authorRob Clark <[email protected]>2015-06-10 20:02:55 -0400
committerRob Clark <[email protected]>2015-06-21 07:52:16 -0400
commit93379748f7e4f5ab22040cdb7a4cccdcfb7954c1 (patch)
tree3f8298343396b903ccba73b0b270d0e091ee6d21 /src/gallium/auxiliary/util/u_tests.c
parente53699298640df7d7659a8ce88b68e43918b600c (diff)
util/blitter (and friends): generate appropriate SVIEW decls
Some hardware needs to know the sampler type. Update the blit related shaders to include SVIEW decl. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_tests.c')
-rw-r--r--src/gallium/auxiliary/util/u_tests.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/util/u_tests.c b/src/gallium/auxiliary/util/u_tests.c
index fe549723c33..6a489d63c09 100644
--- a/src/gallium/auxiliary/util/u_tests.c
+++ b/src/gallium/auxiliary/util/u_tests.c
@@ -373,7 +373,8 @@ null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target)
/* Fragment shader. */
fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target,
- TGSI_INTERPOLATE_LINEAR);
+ TGSI_INTERPOLATE_LINEAR,
+ TGSI_RETURN_TYPE_FLOAT);
cso_set_fragment_shader_handle(cso, fs);
/* Vertex shader. */