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authorRob Clark <[email protected]>2016-07-03 11:16:28 -0400
committerRob Clark <[email protected]>2016-07-03 11:16:28 -0400
commit7295428e4183cca1840e7ed02159519734fdab0a (patch)
tree29dd1c3439a0a0353f520f849a2d948bd105eea6 /src/gallium/auxiliary/util/u_surface.c
parent01ccb0d91e6f976716eb79cdb0fb11ad4d0b4fcf (diff)
freedreno: fix crash on smaller gpus and higher resolutions
Devices with smaller GMEM size need more tiles. On db410c at 2048x1152, glmark2 shadow needed ~330 tiles for fullscreen. Lets bump it up to 512. (Maybe with MRT you could end up needing more, but at that point things are probably going to be painfully slow.) Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_surface.c')
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