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authorZack Rusin <[email protected]>2013-06-24 18:52:24 -0400
committerZack Rusin <[email protected]>2013-06-25 11:57:01 -0400
commit29dacd98038efa5b5056464167cb30290c41a090 (patch)
treec7611d56afea2806d941d1d8511bb9e5e49d9eec /src/gallium/auxiliary/util/u_sse.h
parentf96326b2f6713c21c8da9cb13d14f4842ff69578 (diff)
draw: allow overflows in the llvm paths
Because our code couldn't handle it we were skipping rendering if we detected overflows. According to the spec we should still render but with all 0 vertices, which is what the llvm code already does. So for the llvm paths lets enable processing even if an overflow condition has been detected. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
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