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authorMarek Olšák <[email protected]>2013-01-14 17:07:58 +0100
committerMarek Olšák <[email protected]>2013-01-15 16:47:18 +0100
commit355d463f73976a5b091371690e5a914511b0b938 (patch)
tree21873711c5ec7f39aee45e7b752388ecbc666969 /src/gallium/auxiliary/util/u_simple_shaders.h
parent2cd1407d2d376041a5334d79de1ac43a71dcc3cf (diff)
gallium/util: fix glClear with MRT by making the FS write to all cbufs
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_simple_shaders.h')
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h
index e4ffde6521e..22b9cee4de6 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.h
+++ b/src/gallium/auxiliary/util/u_simple_shaders.h
@@ -87,7 +87,9 @@ util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
extern void *
-util_make_fragment_passthrough_shader(struct pipe_context *pipe);
+util_make_fragment_passthrough_shader(struct pipe_context *pipe,
+ int input_semantic,
+ int input_interpolate);
extern void *