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authorNicolai Hähnle <[email protected]>2017-06-09 15:12:23 +0200
committerNicolai Hähnle <[email protected]>2017-07-05 12:27:11 +0200
commitd91f97f91db4a826f7d5909a2a63a028a81188bb (patch)
tree402952f3b784482fe4b51d9fab77885d52307bb4 /src/gallium/auxiliary/util/u_resource.h
parent10e1d2d9aa4b8fb240923c7b9b3d0bb3ce3b731a (diff)
ddebug: handle some cases of non-TGSI shaders
NIR shaders are not captured properly in pipelined mode currently. This would require shader cloning, which requires linking all the Gallium drivers against NIR. We can always do that later. v2: avoid immediate crashes in pipelined mode Reviewed-by: Marek Olšák <[email protected]> (v1)
Diffstat (limited to 'src/gallium/auxiliary/util/u_resource.h')
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