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author | Kenneth Graunke <[email protected]> | 2019-07-31 15:47:34 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2019-08-01 23:38:54 -0700 |
commit | 18c2e09dc747bb4290e9c37bab1f8e039c6c8c7e (patch) | |
tree | 26374261df28a6cded67e474286f381f366c6360 /src/gallium/auxiliary/util/u_prim.h | |
parent | adcc0a8fdcd5307f882339ed933573ef9825eb69 (diff) |
gallium: Implement GL_EXT_shader_samples_identical via a new capability
This exposes the textureSamplesIdenticalEXT function in GLSL.
We enable it for iris and radeonsi, because their compilers already
have support for this. Tested on Intel Kabylake and AMD Vega 64.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_prim.h')
0 files changed, 0 insertions, 0 deletions