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author | Marek Olšák <[email protected]> | 2012-04-13 21:20:18 +0200 |
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committer | Marek Olšák <[email protected]> | 2012-04-18 16:19:39 +0200 |
commit | 462dcf617303a507a1b000f52abbfa3fe695bb95 (patch) | |
tree | a9e5a0aa0fba4e9336911feb598a9f806e9aa32c /src/gallium/auxiliary/util/u_pointer.h | |
parent | 5db9cedeafe98c5ac094fc32f7b4d275c273b867 (diff) |
gallium/u_blit: don't release vertex buffer at end of frame / in glFlush
There's no reason to do that. The buffer being used for rendering is always
mapped as unsynchronized.
Diffstat (limited to 'src/gallium/auxiliary/util/u_pointer.h')
0 files changed, 0 insertions, 0 deletions