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authorPaul Berry <[email protected]>2011-10-31 17:31:16 -0700
committerPaul Berry <[email protected]>2011-11-02 09:29:35 -0700
commit29e2bc8b13be0f7ec48f8514e47322353e041365 (patch)
treef516a20508b0866b23b28163f3419c5f2492dd8e /src/gallium/auxiliary/util/u_math.h
parent8f84c237b360be69f9b6ac51465c729b3ada196a (diff)
i965: Add support for integral vertex attributes.
When a vertex shader input attribute is declared with an integral type (e.g. ivec4), we need to ensure that the generated vertex shader code addresses the vertex attribute register using the proper register type. (Previously, we assumed all vertex shader input attributes were floating-point). In addition, when uploading vertex data that was specified with VertexAttribIPointer, we need to instruct the vertex fetch unit to convert the data to signed or unsigned int, rather than float. And when filling in the implied w=1 on a vector with less than 4 components, we need to fill it in with the integer representation of 1 rather than the floating-point representation of 1. Fixes piglit tests vs-attrib-{ivec4,uvec4}-precision. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_math.h')
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