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authorKeith Whitwell <[email protected]>2008-12-12 16:46:34 +0000
committerKeith Whitwell <[email protected]>2008-12-12 16:57:39 +0000
commitd2c2e9316d043ab584794a3524f22776deb4c777 (patch)
tree1d6045093cd7c935ceb26a3afb6c57b177c0ac62 /src/gallium/auxiliary/util/u_gen_mipmap.h
parenteb20e2984e51e632ef1a51620db7aca3eb89dafa (diff)
gallium: avoid mapping same vertex buffer in subsequent frames
Quite a few util modules were maintaining a single vertex buffer over multiple frames, and potentially reusing it in subsequent frames. Unfortunately that would force us into syncrhonous rendering as the buffer manager would be forced to wait for the previous rendering to complete prior to allowing the map. This resolves that issue, but requires the state tracker to issue a few new flush() calls at the end of each frame.
Diffstat (limited to 'src/gallium/auxiliary/util/u_gen_mipmap.h')
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.h b/src/gallium/auxiliary/util/u_gen_mipmap.h
index 3277024f07d..54608f9466d 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.h
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.h
@@ -50,6 +50,11 @@ util_create_gen_mipmap(struct pipe_context *pipe, struct cso_context *cso);
extern void
util_destroy_gen_mipmap(struct gen_mipmap_state *ctx);
+/* Release vertex buffer at end of frame to avoid synchronous
+ * rendering.
+ */
+extern void
+util_gen_mipmap_flush( struct gen_mipmap_state *ctx );
extern void