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author | Marek Olšák <[email protected]> | 2014-03-03 01:01:05 +0100 |
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committer | Marek Olšák <[email protected]> | 2014-03-07 18:07:05 +0100 |
commit | 780ce576bb1781f027797039693b98253ee4813e (patch) | |
tree | d5a1215579f3fe61ba193f54eb307999f6a82fbf /src/gallium/auxiliary/util/u_dual_blend.h | |
parent | 472ac0db08011af21174bb35e45858480b866346 (diff) |
mesa: fix the format of glEdgeFlagPointer
Softpipe expects a float in the vertex shader, which is what glEdgeFlag
generates.
This fixes piglit/gl-2.0-edgeflag.
Cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_dual_blend.h')
0 files changed, 0 insertions, 0 deletions