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authorKeith Whitwell <[email protected]>2008-12-12 16:46:34 +0000
committerKeith Whitwell <[email protected]>2008-12-12 16:57:39 +0000
commitd2c2e9316d043ab584794a3524f22776deb4c777 (patch)
tree1d6045093cd7c935ceb26a3afb6c57b177c0ac62 /src/gallium/auxiliary/util/u_draw_quad.h
parenteb20e2984e51e632ef1a51620db7aca3eb89dafa (diff)
gallium: avoid mapping same vertex buffer in subsequent frames
Quite a few util modules were maintaining a single vertex buffer over multiple frames, and potentially reusing it in subsequent frames. Unfortunately that would force us into syncrhonous rendering as the buffer manager would be forced to wait for the previous rendering to complete prior to allowing the map. This resolves that issue, but requires the state tracker to issue a few new flush() calls at the end of each frame.
Diffstat (limited to 'src/gallium/auxiliary/util/u_draw_quad.h')
-rw-r--r--src/gallium/auxiliary/util/u_draw_quad.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/util/u_draw_quad.h b/src/gallium/auxiliary/util/u_draw_quad.h
index ec4862ead39..00d3f5b7158 100644
--- a/src/gallium/auxiliary/util/u_draw_quad.h
+++ b/src/gallium/auxiliary/util/u_draw_quad.h
@@ -37,7 +37,7 @@ struct pipe_buffer;
extern void
util_draw_vertex_buffer(struct pipe_context *pipe,
- struct pipe_buffer *vbuf,
+ struct pipe_buffer *vbuf, uint offset,
uint num_attribs, uint num_verts, uint prim_type);