diff options
author | Keith Whitwell <[email protected]> | 2008-12-12 16:46:34 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2008-12-12 16:57:39 +0000 |
commit | d2c2e9316d043ab584794a3524f22776deb4c777 (patch) | |
tree | 1d6045093cd7c935ceb26a3afb6c57b177c0ac62 /src/gallium/auxiliary/util/u_draw_quad.h | |
parent | eb20e2984e51e632ef1a51620db7aca3eb89dafa (diff) |
gallium: avoid mapping same vertex buffer in subsequent frames
Quite a few util modules were maintaining a single vertex buffer over multiple
frames, and potentially reusing it in subsequent frames. Unfortunately that
would force us into syncrhonous rendering as the buffer manager would be
forced to wait for the previous rendering to complete prior to allowing the
map.
This resolves that issue, but requires the state tracker to issue a few new
flush() calls at the end of each frame.
Diffstat (limited to 'src/gallium/auxiliary/util/u_draw_quad.h')
-rw-r--r-- | src/gallium/auxiliary/util/u_draw_quad.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/util/u_draw_quad.h b/src/gallium/auxiliary/util/u_draw_quad.h index ec4862ead39..00d3f5b7158 100644 --- a/src/gallium/auxiliary/util/u_draw_quad.h +++ b/src/gallium/auxiliary/util/u_draw_quad.h @@ -37,7 +37,7 @@ struct pipe_buffer; extern void util_draw_vertex_buffer(struct pipe_context *pipe, - struct pipe_buffer *vbuf, + struct pipe_buffer *vbuf, uint offset, uint num_attribs, uint num_verts, uint prim_type); |