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author | Rob Clark <[email protected]> | 2014-04-22 15:43:51 -0400 |
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committer | Rob Clark <[email protected]> | 2014-04-23 07:32:16 -0400 |
commit | 05b3cea77badffa84ba0fe7b233b2be70239d618 (patch) | |
tree | dc41e031e9b3fcc93066da977115e62a163fb0a6 /src/gallium/auxiliary/util/u_debug.c | |
parent | 34a68345e228b7cbc1bc6909704a89c08bf5368e (diff) |
freedreno/a3xx: fix TOTALATTRTOVS
In cases where varying fetches are optimized away (just pass-through in
vertex shader, but unused in fragment shader) we need to calculate the
correct TOTALATTROVS based on the actual number of varyings fetched,
otherwise lockup.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_debug.c')
0 files changed, 0 insertions, 0 deletions