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authorRoland Scheidegger <[email protected]>2010-05-17 21:15:20 +0200
committerRoland Scheidegger <[email protected]>2010-05-17 21:15:20 +0200
commit815b75705f5e3f0f7db025368da37bb14395de9a (patch)
treea8898e0e0883e55603ac44f8f60fb0372ac01f0c /src/gallium/auxiliary/util/u_clear.h
parent379db6a36b32912be8fd8808ceb95ca5cffa7850 (diff)
gallium/util: adapt util code to interface changes
The util blit functions change their interface (apart from some rename) too (in particular util_blit_pixels now also takes a pipe_resource as the src blit argument instead of a surface, as it might just call resource_copy_region). Maybe the blit util code might need a bit more cleanup, it still doesn't feel very clean. In particular it seems that util_blit_pixels_tex should probably disappear, and I think it would be great if the code called by drivers for blitting (u_blitter.c, which isn't really touched by this change) could somehow be merged with the u_blit code.
Diffstat (limited to 'src/gallium/auxiliary/util/u_clear.h')
-rw-r--r--src/gallium/auxiliary/util/u_clear.h23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/gallium/auxiliary/util/u_clear.h b/src/gallium/auxiliary/util/u_clear.h
index 40da2d75a72..31f7fb2169a 100644
--- a/src/gallium/auxiliary/util/u_clear.h
+++ b/src/gallium/auxiliary/util/u_clear.h
@@ -47,25 +47,24 @@ util_clear(struct pipe_context *pipe,
{
if (buffers & PIPE_CLEAR_COLOR) {
struct pipe_surface *ps = framebuffer->cbufs[0];
+ struct pipe_subresource subdst;
union util_color uc;
+ subdst.face = ps->face;
+ subdst.level = ps->level;
util_pack_color(rgba, ps->format, &uc);
- if (pipe->surface_fill) {
- pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, uc.ui);
- } else {
- util_surface_fill(pipe, ps, 0, 0, ps->width, ps->height, uc.ui);
- }
+ pipe->resource_fill_region(pipe, ps->texture, subdst, 0, 0, ps->zslice,
+ ps->width, ps->height, uc.ui);
}
if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
struct pipe_surface *ps = framebuffer->zsbuf;
+ struct pipe_subresource subdst;
- if (pipe->surface_fill) {
- pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height,
- util_pack_z_stencil(ps->format, depth, stencil));
- } else {
- util_surface_fill(pipe, ps, 0, 0, ps->width, ps->height,
- util_pack_z_stencil(ps->format, depth, stencil));
- }
+ subdst.face = ps->face;
+ subdst.level = ps->level;
+ pipe->resource_fill_region(pipe, ps->texture, subdst, 0, 0, ps->zslice,
+ ps->width, ps->height,
+ util_pack_z_stencil(ps->format, depth, stencil));
}
}