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author | Jason Ekstrand <[email protected]> | 2015-10-01 15:21:57 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-10-02 14:22:54 -0700 |
commit | bf7b6fd3fd6d98305d64ee6224ca9f9e7ba48444 (patch) | |
tree | 1fc147943d9e055f07feec578a12a268ec1cfe90 /src/gallium/auxiliary/util/u_caps.c | |
parent | 404419ee1a57c79982d93eefe4de099d61ad2eee (diff) |
i965/shader: Get rid of the shader, prog, and shader_prog fields
Unfortunately, we can't get rid of them entirely. The FS backend still
needs gl_program for handling TEXTURE_RECTANGLE. The GS vec4 backend still
needs gl_shader_program for handling transfom feedback. However, the VS
needs neither and we can substantially reduce the amount they are used.
One day we will be free from their tyranny.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_caps.c')
0 files changed, 0 insertions, 0 deletions