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authorJason Ekstrand <[email protected]>2015-10-01 15:21:57 -0700
committerJason Ekstrand <[email protected]>2015-10-02 14:22:54 -0700
commitbf7b6fd3fd6d98305d64ee6224ca9f9e7ba48444 (patch)
tree1fc147943d9e055f07feec578a12a268ec1cfe90 /src/gallium/auxiliary/util/u_caps.c
parent404419ee1a57c79982d93eefe4de099d61ad2eee (diff)
i965/shader: Get rid of the shader, prog, and shader_prog fields
Unfortunately, we can't get rid of them entirely. The FS backend still needs gl_program for handling TEXTURE_RECTANGLE. The GS vec4 backend still needs gl_shader_program for handling transfom feedback. However, the VS needs neither and we can substantially reduce the amount they are used. One day we will be free from their tyranny. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_caps.c')
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