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authorMarek Olšák <[email protected]>2009-12-15 01:11:22 +0100
committerKeith Whitwell <[email protected]>2009-12-15 18:00:48 +0000
commit80e815639459367313cb0c2e5e32d978ed9fcd08 (patch)
tree4fde1b8b184773b01c801626c4afa6920ada6931 /src/gallium/auxiliary/util/u_blitter.h
parent85bf420a78483cf62ebab59af13a7c5a320a4703 (diff)
util/blitter: kill the draw_quad callback
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.h')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index e4cbb5c5afa..3da5a6ca525 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -40,20 +40,6 @@ struct pipe_context;
struct blitter_context
{
- /**
- * Draw a quad.
- *
- * The pipe driver can set this to provide a more efficient way of drawing
- * a quad. If it's NULL, the quad is drawn using a vertex buffer.
- *
- * There are always 4 vertices with interleaved vertex elements of type
- * RGBA32F. See the vertex shader _output_ semantics to know what those are.
- * The primitive type is always PIPE_PRIM_TRIANGLE_FAN and VS/clip/viewport
- * is bypasssed.
- */
- void (*draw_quad)(struct pipe_context *pipe,
- const float *vertices);
-
/* Private members, really. */
void *saved_blend_state; /**< blend state */
void *saved_dsa_state; /**< depth stencil alpha state */