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author | Roland Scheidegger <[email protected]> | 2010-03-01 18:40:22 +0100 |
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committer | Roland Scheidegger <[email protected]> | 2010-03-01 18:40:22 +0100 |
commit | ac4abaecd5f52e416c89bfe19b34ed7f4e014b21 (patch) | |
tree | 8fbf728257eda0df640933d3581a8d3f1d630302 /src/gallium/auxiliary/util/u_blitter.h | |
parent | 18603a2f07b99bfdbaab35b38b292233fc3e7689 (diff) |
util: adapt blitter code to new vertex element cso
The interface of util_draw_vertex_buffer looks a bit odd (calling code has to
set vertex elements but not vertex buffers) but due to the way cso state
handling generally works (can't re-bind original vertex element state easily
there) I guess that's ok for now.
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.h')
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h index a2f17073ac6..7d8a09edb53 100644 --- a/src/gallium/auxiliary/util/u_blitter.h +++ b/src/gallium/auxiliary/util/u_blitter.h @@ -43,6 +43,7 @@ struct blitter_context /* Private members, really. */ void *saved_blend_state; /**< blend state */ void *saved_dsa_state; /**< depth stencil alpha state */ + void *saved_velem_state; /**< vertex elements state */ void *saved_rs_state; /**< rasterizer state */ void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */ @@ -171,6 +172,13 @@ void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter, } static INLINE +void util_blitter_save_vertex_elements(struct blitter_context *blitter, + void *state) +{ + blitter->saved_velem_state = state; +} + +static INLINE void util_blitter_save_stencil_ref(struct blitter_context *blitter, const struct pipe_stencil_ref *state) { |