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authorMarek Olšák <[email protected]>2012-08-24 05:57:22 +0200
committerMarek Olšák <[email protected]>2012-08-30 19:43:55 +0200
commit187d7fb2fec7da889f25366696faaac4c2e8f9c4 (patch)
treebd46f0a9e4fdb3309bc4b2e043b76d4db3a141af /src/gallium/auxiliary/util/u_blitter.h
parent8698a3b85dd89c5d2fa473e7942b7dc8d25f3c8f (diff)
r600g: implement draw_rectangle callback
The color resolve on r6xx needs PT_RECTLIST. Using conventional primitive types (triangles and quads) produces an ugly line between two diagonally opposite corners. I guess a rectangular point sprite would work too.
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.h')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index e06e8b12d53..2055fd64f40 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -129,6 +129,15 @@ struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
return blitter->pipe;
}
+/* The default function to draw a rectangle. This can only be used
+ * inside of the draw_rectangle callback if the driver overrides it. */
+void util_blitter_draw_rectangle(struct blitter_context *blitter,
+ unsigned x1, unsigned y1,
+ unsigned x2, unsigned y2,
+ float depth,
+ enum blitter_attrib_type type,
+ const union pipe_color_union *attrib);
+
/*
* These states must be saved before any of the following functions are called:
* - vertex buffers