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authorMarek Olšák <[email protected]>2012-07-07 23:48:37 +0200
committerMarek Olšák <[email protected]>2012-07-12 02:08:30 +0200
commit12fd81f9e7265076a3723b09bbb49e5868bde27e (patch)
treeda864573c9a426a9f83c9ae2e66ba7676aa6a732 /src/gallium/auxiliary/util/u_blitter.h
parent76db2c121c5436dc37a66d398fcaa9b26478c5ec (diff)
gallium/u_blitter: accelerate depth-stencil copying using shader stencil export
This fixes stencil buffer write transfers on r600g. Reviewed-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.h')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index d4d30852b58..2db984c8a90 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -169,8 +169,8 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter,
* The same holds for depth-stencil formats with the exception that stencil
* cannot be copied unless you set ignore_stencil to FALSE. In that case,
* a software fallback path is taken and both surfaces must be of the same
- * format.
- * XXX implement hw-accel stencil copy using shader stencil export.
+ * format. If the shader stencil export is supported, stencil copy is always
+ * accelerated.
*
* Use pipe_screen->is_format_supported to know your options.
*