diff options
author | Roland Scheidegger <[email protected]> | 2010-03-01 18:40:22 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2010-03-01 18:40:22 +0100 |
commit | ac4abaecd5f52e416c89bfe19b34ed7f4e014b21 (patch) | |
tree | 8fbf728257eda0df640933d3581a8d3f1d630302 /src/gallium/auxiliary/util/u_blitter.c | |
parent | 18603a2f07b99bfdbaab35b38b292233fc3e7689 (diff) |
util: adapt blitter code to new vertex element cso
The interface of util_draw_vertex_buffer looks a bit odd (calling code has to
set vertex elements but not vertex buffers) but due to the way cso state
handling generally works (can't re-bind original vertex element state easily
there) I guess that's ok for now.
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 18f86068183..3542a2e4446 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -88,6 +88,8 @@ struct blitter_context_priv void *dsa_write_depth_keep_stencil; void *dsa_keep_depth_stencil; + void *velem_state; + /* Sampler state for clamping to a miplevel. */ void *sampler_state[PIPE_MAX_TEXTURE_LEVELS]; @@ -102,6 +104,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) struct pipe_depth_stencil_alpha_state dsa = { { 0 } }; struct pipe_rasterizer_state rs_state = { 0 }; struct pipe_sampler_state *sampler_state; + struct pipe_vertex_element velem[2]; unsigned i; ctx = CALLOC_STRUCT(blitter_context_priv); @@ -116,6 +119,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) ctx->blitter.saved_rs_state = INVALID_PTR; ctx->blitter.saved_fs = INVALID_PTR; ctx->blitter.saved_vs = INVALID_PTR; + ctx->blitter.saved_velem_state = INVALID_PTR; ctx->blitter.saved_fb_state.nr_cbufs = ~0; ctx->blitter.saved_num_textures = ~0; ctx->blitter.saved_num_sampler_states = ~0; @@ -165,6 +169,16 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) rs_state.flatshade = 1; ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state); + /* vertex elements state */ + memset(&velem[0], 0, sizeof(velem[0]) * 2); + for (i = 0; i < 2; i++) { + velem[i].src_offset = i * 4 * sizeof(float); + velem[i].instance_divisor = 0; + velem[i].vertex_buffer_index = 0; + velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } + ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]); + /* fragment shaders are created on-demand */ /* vertex shaders */ @@ -214,6 +228,7 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_rasterizer_state(pipe, ctx->rs_state); pipe->delete_vs_state(pipe, ctx->vs_col); pipe->delete_vs_state(pipe, ctx->vs_tex); + pipe->delete_vertex_elements_state(pipe, ctx->velem_state); for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { if (ctx->fs_texfetch_col[i]) @@ -241,7 +256,8 @@ static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx) ctx->blitter.saved_dsa_state != INVALID_PTR && ctx->blitter.saved_rs_state != INVALID_PTR && ctx->blitter.saved_fs != INVALID_PTR && - ctx->blitter.saved_vs != INVALID_PTR); + ctx->blitter.saved_vs != INVALID_PTR && + ctx->blitter.saved_velem_state != INVALID_PTR); } static void blitter_restore_CSOs(struct blitter_context_priv *ctx) @@ -254,12 +270,14 @@ static void blitter_restore_CSOs(struct blitter_context_priv *ctx) pipe->bind_rasterizer_state(pipe, ctx->blitter.saved_rs_state); pipe->bind_fs_state(pipe, ctx->blitter.saved_fs); pipe->bind_vs_state(pipe, ctx->blitter.saved_vs); + pipe->bind_vertex_elements_state(pipe, ctx->blitter.saved_velem_state); ctx->blitter.saved_blend_state = INVALID_PTR; ctx->blitter.saved_dsa_state = INVALID_PTR; ctx->blitter.saved_rs_state = INVALID_PTR; ctx->blitter.saved_fs = INVALID_PTR; ctx->blitter.saved_vs = INVALID_PTR; + ctx->blitter.saved_velem_state = INVALID_PTR; pipe->set_stencil_ref(pipe, &ctx->blitter.saved_stencil_ref); @@ -546,6 +564,7 @@ void util_blitter_clear(struct blitter_context *blitter, pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); pipe->bind_rasterizer_state(pipe, ctx->rs_state); + pipe->bind_vertex_elements_state(pipe, ctx->velem_state); pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs)); pipe->bind_vs_state(pipe, ctx->vs_col); @@ -611,6 +630,7 @@ static void util_blitter_do_copy(struct blitter_context *blitter, pipe->bind_vs_state(pipe, ctx->vs_tex); pipe->bind_fragment_sampler_states(pipe, 1, blitter_get_sampler_state(ctx, src->level)); + pipe->bind_vertex_elements_state(pipe, ctx->velem_state); pipe->set_fragment_sampler_textures(pipe, 1, &src->texture); pipe->set_framebuffer_state(pipe, &fb_state); @@ -784,6 +804,7 @@ void util_blitter_fill(struct blitter_context *blitter, pipe->bind_rasterizer_state(pipe, ctx->rs_state); pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1)); pipe->bind_vs_state(pipe, ctx->vs_col); + pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */ fb_state.width = dst->width; |