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authorMarek Olšák <[email protected]>2017-10-05 20:36:34 +0200
committerMarek Olšák <[email protected]>2017-10-07 18:26:35 +0200
commit5f566faa46078500d0d70f510d3ce3e75d1f6e83 (patch)
tree5406a3de5ae6955565583b29d2a3d1c5cfd4c4c5 /src/gallium/auxiliary/util/u_blitter.c
parent69ccb9dae7616038dd54d3833da9e7c68e28067d (diff)
radeonsi: don't save and restore vertex buffers and elements for u_blitter
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 47042e4e826..a5c1f178a60 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -552,7 +552,6 @@ void util_blitter_unset_running_flag(struct blitter_context *blitter)
static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
{
- assert(ctx->base.saved_velem_state != INVALID_PTR);
assert(ctx->base.saved_vs != INVALID_PTR);
assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
assert(!ctx->has_tessellation || ctx->base.saved_tcs != INVALID_PTR);
@@ -568,13 +567,17 @@ void util_blitter_restore_vertex_states(struct blitter_context *blitter)
unsigned i;
/* Vertex buffer. */
- pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
- &ctx->base.saved_vertex_buffer);
- pipe_vertex_buffer_unreference(&ctx->base.saved_vertex_buffer);
+ if (ctx->base.saved_vertex_buffer.buffer.resource) {
+ pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
+ &ctx->base.saved_vertex_buffer);
+ pipe_vertex_buffer_unreference(&ctx->base.saved_vertex_buffer);
+ }
/* Vertex elements. */
- pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
- ctx->base.saved_velem_state = INVALID_PTR;
+ if (ctx->base.saved_velem_state != INVALID_PTR) {
+ pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
+ ctx->base.saved_velem_state = INVALID_PTR;
+ }
/* Vertex shader. */
pipe->bind_vs_state(pipe, ctx->base.saved_vs);