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authorDave Airlie <[email protected]>2011-10-09 16:35:28 +0100
committerDave Airlie <[email protected]>2011-10-09 16:36:41 +0100
commitdd20256a1c1566f11e1fa970028f3bb4f05445b7 (patch)
treeb070d32d594aea04f2234727699625092d4ccc53 /src/gallium/auxiliary/util/u_blitter.c
parentee1487953bdbe8694fc76b9fe398d0384cd9e3b4 (diff)
u_blitter: don't create integer vertex elements unless shader supports them
Should fix https://bugs.freedesktop.org/show_bug.cgi?id=41613 We don't want to create these vertex elements unless the pipe driver vertex stage can handle integers. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c49
1 files changed, 29 insertions, 20 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 1f8b6790398..73d1af05800 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -109,6 +109,7 @@ struct blitter_context_priv
unsigned dst_height;
boolean has_geometry_shader;
+ boolean vertex_has_integers;
};
static void blitter_draw_rectangle(struct blitter_context *blitter,
@@ -152,6 +153,9 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
ctx->has_geometry_shader =
pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
+ ctx->vertex_has_integers =
+ pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
+ PIPE_SHADER_CAP_INTEGERS);
/* blend state objects */
memset(&blend, 0, sizeof(blend));
@@ -211,27 +215,30 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
}
ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
- memset(&velem[0], 0, sizeof(velem[0]) * 2);
- for (i = 0; i < 2; i++) {
- velem[i].src_offset = i * 4 * sizeof(float);
- if (i == 0) {
- velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- } else {
- velem[i].src_format = PIPE_FORMAT_R32G32B32A32_SINT;
+ if (ctx->vertex_has_integers) {
+ memset(&velem[0], 0, sizeof(velem[0]) * 2);
+ for (i = 0; i < 2; i++) {
+ velem[i].src_offset = i * 4 * sizeof(float);
+ if (i == 0) {
+ velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ } else {
+ velem[i].src_format = PIPE_FORMAT_R32G32B32A32_SINT;
+ }
}
- }
- ctx->velem_sint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
-
- memset(&velem[0], 0, sizeof(velem[0]) * 2);
- for (i = 0; i < 2; i++) {
- velem[i].src_offset = i * 4 * sizeof(float);
- if (i == 0) {
- velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- } else {
- velem[i].src_format = PIPE_FORMAT_R32G32B32A32_UINT;
+ ctx->velem_sint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
+
+ memset(&velem[0], 0, sizeof(velem[0]) * 2);
+ for (i = 0; i < 2; i++) {
+ velem[i].src_offset = i * 4 * sizeof(float);
+ if (i == 0) {
+ velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ } else {
+ velem[i].src_format = PIPE_FORMAT_R32G32B32A32_UINT;
+ }
}
+ ctx->velem_uint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
}
- ctx->velem_uint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
+
/* fragment shaders are created on-demand */
/* vertex shader */
@@ -274,8 +281,10 @@ void util_blitter_destroy(struct blitter_context *blitter)
pipe->delete_rasterizer_state(pipe, ctx->rs_state);
pipe->delete_vs_state(pipe, ctx->vs);
pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
- pipe->delete_vertex_elements_state(pipe, ctx->velem_sint_state);
- pipe->delete_vertex_elements_state(pipe, ctx->velem_uint_state);
+ if (ctx->vertex_has_integers) {
+ pipe->delete_vertex_elements_state(pipe, ctx->velem_sint_state);
+ pipe->delete_vertex_elements_state(pipe, ctx->velem_uint_state);
+ }
for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
if (ctx->fs_texfetch_col[i])