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authorMarek Olšák <[email protected]>2011-10-07 19:28:19 +0200
committerMarek Olšák <[email protected]>2011-10-08 00:49:34 +0200
commit4c417697b6fa1503ac35b34e79f23716d813a208 (patch)
tree1d7e97b40d7f79236a41f87732b7e51d43948c88 /src/gallium/auxiliary/util/u_blitter.c
parentc12c05c198f1cfd63eb52eeeb3c6e22dcb169b32 (diff)
u_blitter: bind a NULL geometry shader
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 79853712c9a..1500aa4a759 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -104,6 +104,8 @@ struct blitter_context_priv
/* Destination surface dimensions. */
unsigned dst_width;
unsigned dst_height;
+
+ boolean has_geometry_shader;
};
static void blitter_draw_rectangle(struct blitter_context *blitter,
@@ -137,12 +139,17 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
ctx->base.saved_rs_state = INVALID_PTR;
ctx->base.saved_fs = INVALID_PTR;
ctx->base.saved_vs = INVALID_PTR;
+ ctx->base.saved_gs = INVALID_PTR;
ctx->base.saved_velem_state = INVALID_PTR;
ctx->base.saved_fb_state.nr_cbufs = ~0;
ctx->base.saved_num_sampler_views = ~0;
ctx->base.saved_num_sampler_states = ~0;
ctx->base.saved_num_vertex_buffers = ~0;
+ ctx->has_geometry_shader =
+ pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
+
/* blend state objects */
memset(&blend, 0, sizeof(blend));
ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
@@ -286,6 +293,7 @@ static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
assert(ctx->base.saved_num_vertex_buffers != ~0 &&
ctx->base.saved_velem_state != INVALID_PTR &&
ctx->base.saved_vs != INVALID_PTR &&
+ (!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR) &&
ctx->base.saved_rs_state != INVALID_PTR);
}
@@ -315,6 +323,11 @@ static void blitter_restore_vertex_states(struct blitter_context_priv *ctx)
pipe->bind_vs_state(pipe, ctx->base.saved_vs);
ctx->base.saved_vs = INVALID_PTR;
+ /* Geometry shader. */
+ if (ctx->has_geometry_shader) {
+ pipe->bind_gs_state(pipe, ctx->base.saved_gs);
+ ctx->base.saved_gs = INVALID_PTR;
+ }
/* Rasterizer. */
pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
@@ -750,6 +763,8 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
pipe->bind_vs_state(pipe, ctx->vs);
+ if (ctx->has_geometry_shader)
+ pipe->bind_gs_state(pipe, NULL);
blitter_set_dst_dimensions(ctx, width, height);
blitter->draw_rectangle(blitter, 0, 0, width, height, depth,
@@ -895,6 +910,8 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
/* Set rasterizer state, shaders, and textures. */
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_vs_state(pipe, ctx->vs);
+ if (ctx->has_geometry_shader)
+ pipe->bind_gs_state(pipe, NULL);
pipe->bind_fragment_sampler_states(pipe, 1,
blitter_get_sampler_state(ctx, srclevel, normalized));
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
@@ -995,6 +1012,8 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
pipe->bind_vs_state(pipe, ctx->vs);
+ if (ctx->has_geometry_shader)
+ pipe->bind_gs_state(pipe, NULL);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
@@ -1061,6 +1080,8 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
pipe->bind_vs_state(pipe, ctx->vs);
+ if (ctx->has_geometry_shader)
+ pipe->bind_gs_state(pipe, NULL);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
@@ -1108,6 +1129,8 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
pipe->bind_vs_state(pipe, ctx->vs);
+ if (ctx->has_geometry_shader)
+ pipe->bind_gs_state(pipe, NULL);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */