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authorMarek Olšák <[email protected]>2014-11-08 15:30:54 +0100
committerMarek Olšák <[email protected]>2014-11-16 01:28:24 +0100
commit717f2dd69fadc8ba07b0b8f4612f28a547fb7a4c (patch)
tree5490538ecff778b1037539e200e95f207f6cb22f /src/gallium/auxiliary/util/u_blitter.c
parentad54b01896c157757bb7440e82bd42bfc2b927a2 (diff)
gallium/util: add a window_space option to the passthrough vertex shader
Tested-by: Nick Sarnie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index e59fa04818c..5298603f775 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -319,7 +319,8 @@ static void bind_vs_pos_only(struct blitter_context_priv *ctx)
ctx->vs_pos_only =
util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
- semantic_indices, &so);
+ semantic_indices, FALSE,
+ &so);
}
pipe->bind_vs_state(pipe, ctx->vs_pos_only);
@@ -335,7 +336,7 @@ static void bind_vs_passthrough(struct blitter_context_priv *ctx)
const uint semantic_indices[] = { 0, 0 };
ctx->vs =
util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
- semantic_indices);
+ semantic_indices, FALSE);
}
pipe->bind_vs_state(pipe, ctx->vs);