diff options
author | Marek Olšák <[email protected]> | 2013-12-07 17:32:22 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2013-12-14 17:42:08 +0100 |
commit | 5a609fbcb5459fc5cac2e0361a405ea4b884325f (patch) | |
tree | 74c1272c1d20eb4b45fc197a99e67cfe48a6f89c /src/gallium/auxiliary/util/u_blitter.c | |
parent | fc21098a95c8f7d0aadbfcc90cb2e9e78d1e2ef3 (diff) |
gallium/u_blitter: implement shader-based MSAA resolve with bilinear filtering
For scaled resolve. The filter is only good for magnification.
If somebody has an idea how to implement a good filter for minification,
I'm all ears. I'd have to use derivatives probably.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 79 |
1 files changed, 48 insertions, 31 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index e3faf6c0287..9246bd722ca 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -95,9 +95,9 @@ struct blitter_context_priv void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES]; /* FS which outputs an average of all samples. */ - void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS]; - void *fs_resolve_sint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS]; - void *fs_resolve_uint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS]; + void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2]; + void *fs_resolve_sint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2]; + void *fs_resolve_uint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2]; /* Blend state. */ void *blend[PIPE_MASK_RGBA+1]; /**< blend state with writemask */ @@ -342,7 +342,7 @@ void util_blitter_destroy(struct blitter_context *blitter) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; struct pipe_context *pipe = blitter->pipe; - int i, j; + int i, j, f; for (i = 0; i <= PIPE_MASK_RGBA; i++) { pipe->delete_blend_state(pipe, ctx->blend[i]); @@ -382,16 +382,19 @@ void util_blitter_destroy(struct blitter_context *blitter) ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]); for (j = 0; j< Elements(ctx->fs_resolve[i]); j++) - if (ctx->fs_resolve[i][j]) - ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j]); + for (f = 0; f < 2; f++) + if (ctx->fs_resolve[i][j][f]) + ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]); for (j = 0; j< Elements(ctx->fs_resolve_sint[i]); j++) - if (ctx->fs_resolve_sint[i][j]) - ctx->delete_fs_state(pipe, ctx->fs_resolve_sint[i][j]); + for (f = 0; f < 2; f++) + if (ctx->fs_resolve_sint[i][j][f]) + ctx->delete_fs_state(pipe, ctx->fs_resolve_sint[i][j][f]); for (j = 0; j< Elements(ctx->fs_resolve_uint[i]); j++) - if (ctx->fs_resolve_uint[i][j]) - ctx->delete_fs_state(pipe, ctx->fs_resolve_uint[i][j]); + for (f = 0; f < 2; f++) + if (ctx->fs_resolve_uint[i][j][f]) + ctx->delete_fs_state(pipe, ctx->fs_resolve_uint[i][j][f]); } ctx->delete_fs_state(pipe, ctx->fs_empty); @@ -750,7 +753,8 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, enum pipe_format format, enum pipe_texture_target target, unsigned src_nr_samples, - unsigned dst_nr_samples) + unsigned dst_nr_samples, + unsigned filter) { struct pipe_context *pipe = ctx->base.pipe; unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_nr_samples); @@ -768,17 +772,26 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, is_uint = util_format_is_pure_uint(format); is_sint = util_format_is_pure_sint(format); + assert(filter < 2); + if (is_uint) - shader = &ctx->fs_resolve_uint[target][index]; + shader = &ctx->fs_resolve_uint[target][index][filter]; else if (is_sint) - shader = &ctx->fs_resolve_sint[target][index]; + shader = &ctx->fs_resolve_sint[target][index][filter]; else - shader = &ctx->fs_resolve[target][index]; + shader = &ctx->fs_resolve[target][index][filter]; if (!*shader) { - *shader = util_make_fs_msaa_resolve(pipe, tgsi_tex, - src_nr_samples, - is_uint, is_sint); + if (filter == PIPE_TEX_FILTER_LINEAR) { + *shader = util_make_fs_msaa_resolve_bilinear(pipe, tgsi_tex, + src_nr_samples, + is_uint, is_sint); + } + else { + *shader = util_make_fs_msaa_resolve(pipe, tgsi_tex, + src_nr_samples, + is_uint, is_sint); + } } } else { @@ -925,7 +938,7 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; struct pipe_screen *screen = blitter->pipe->screen; - unsigned samples, j, target, max_samples; + unsigned samples, j, f, target, max_samples; boolean has_arraytex, has_cubearraytex; max_samples = ctx->has_texture_multisample ? 2 : 1; @@ -955,7 +968,7 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter) * they read one sample. */ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target, - samples, samples); + samples, samples, 0); blitter_get_fs_texfetch_depth(ctx, target, samples); if (ctx->has_stencil_export) { blitter_get_fs_texfetch_depthstencil(ctx, target, samples); @@ -973,12 +986,14 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter) continue; } - blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target, - j, 1); - blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT, target, - j, 1); - blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT, target, - j, 1); + for (f = 0; f < 2; f++) { + blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target, + j, 1, f); + blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT, target, + j, 1, f); + blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT, target, + j, 1, f); + } } } } @@ -1362,6 +1377,12 @@ void util_blitter_blit_generic(struct blitter_context *blitter, return; } + if (blit_stencil || + (dstbox->width == abs(srcbox->width) && + dstbox->height == abs(srcbox->height))) { + filter = PIPE_TEX_FILTER_NEAREST; + } + /* Check whether the states are properly saved. */ blitter_set_running_flag(ctx); blitter_check_saved_vertex_states(ctx); @@ -1405,15 +1426,11 @@ void util_blitter_blit_generic(struct blitter_context *blitter, pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); ctx->bind_fs_state(pipe, blitter_get_fs_texfetch_col(ctx, src->format, src_target, - src_samples, dst_samples)); + src_samples, dst_samples, filter)); } /* Set the linear filter only for scaled color non-MSAA blits. */ - if (filter == PIPE_TEX_FILTER_LINEAR && - !blit_depth && !blit_stencil && - src_samples <= 1 && - (dstbox->width != abs(srcbox->width) || - dstbox->height != abs(srcbox->height))) { + if (filter == PIPE_TEX_FILTER_LINEAR) { if (src_target == PIPE_TEXTURE_RECT) { sampler_state = ctx->sampler_state_rect_linear; } else { |