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authorMarek Olšák <[email protected]>2012-04-13 21:20:18 +0200
committerMarek Olšák <[email protected]>2012-04-18 16:19:39 +0200
commit462dcf617303a507a1b000f52abbfa3fe695bb95 (patch)
treea9e5a0aa0fba4e9336911feb598a9f806e9aa32c /src/gallium/auxiliary/util/u_blit.h
parent5db9cedeafe98c5ac094fc32f7b4d275c273b867 (diff)
gallium/u_blit: don't release vertex buffer at end of frame / in glFlush
There's no reason to do that. The buffer being used for rendering is always mapped as unsynchronized.
Diffstat (limited to 'src/gallium/auxiliary/util/u_blit.h')
-rw-r--r--src/gallium/auxiliary/util/u_blit.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.h b/src/gallium/auxiliary/util/u_blit.h
index 3009e25eca3..810d01b0486 100644
--- a/src/gallium/auxiliary/util/u_blit.h
+++ b/src/gallium/auxiliary/util/u_blit.h
@@ -86,11 +86,6 @@ util_blit_pixels_tex(struct blit_state *ctx,
int dstX1, int dstY1,
float z, uint filter);
-/* Call at end of frame to avoid synchronous rendering.
- */
-extern void
-util_blit_flush( struct blit_state *ctx );
-
#ifdef __cplusplus
}
#endif