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author | Zack Rusin <[email protected]> | 2013-05-14 03:47:36 -0400 |
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committer | Zack Rusin <[email protected]> | 2013-05-14 04:04:08 -0400 |
commit | 013424678e2604a45c420ec403e6f12b82446b24 (patch) | |
tree | 6aab01d2abe0bdc49ebeb6e0fcc3c792147aba2f /src/gallium/auxiliary/util/u_blit.h | |
parent | a6961f391ae9589a814b46c104d9163021c9f397 (diff) |
draw/gs: fix extracting of the clip
The indices are not consecutive when using the geometry shader,
which means we were extracting non existing values. Create
an array of linear indices and always use it instead of the passed
indices. Found by Jose.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_blit.h')
0 files changed, 0 insertions, 0 deletions