diff options
author | Keith Whitwell <[email protected]> | 2008-12-12 16:46:34 +0000 |
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committer | Keith Whitwell <[email protected]> | 2008-12-12 16:57:39 +0000 |
commit | d2c2e9316d043ab584794a3524f22776deb4c777 (patch) | |
tree | 1d6045093cd7c935ceb26a3afb6c57b177c0ac62 /src/gallium/auxiliary/util/u_blit.h | |
parent | eb20e2984e51e632ef1a51620db7aca3eb89dafa (diff) |
gallium: avoid mapping same vertex buffer in subsequent frames
Quite a few util modules were maintaining a single vertex buffer over multiple
frames, and potentially reusing it in subsequent frames. Unfortunately that
would force us into syncrhonous rendering as the buffer manager would be
forced to wait for the previous rendering to complete prior to allowing the
map.
This resolves that issue, but requires the state tracker to issue a few new
flush() calls at the end of each frame.
Diffstat (limited to 'src/gallium/auxiliary/util/u_blit.h')
-rw-r--r-- | src/gallium/auxiliary/util/u_blit.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.h b/src/gallium/auxiliary/util/u_blit.h index 308075698fb..c35beceda8d 100644 --- a/src/gallium/auxiliary/util/u_blit.h +++ b/src/gallium/auxiliary/util/u_blit.h @@ -70,6 +70,10 @@ util_blit_pixels_tex(struct blit_state *ctx, int dstX1, int dstY1, float z, uint filter); +/* Call at end of frame to avoid synchronous rendering. + */ +extern void +util_blit_flush( struct blit_state *ctx ); #ifdef __cplusplus } |