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authorMarek Olšák <[email protected]>2014-11-08 15:30:54 +0100
committerMarek Olšák <[email protected]>2014-11-16 01:28:24 +0100
commit717f2dd69fadc8ba07b0b8f4612f28a547fb7a4c (patch)
tree5490538ecff778b1037539e200e95f207f6cb22f /src/gallium/auxiliary/util/u_blit.c
parentad54b01896c157757bb7440e82bd42bfc2b927a2 (diff)
gallium/util: add a window_space option to the passthrough vertex shader
Tested-by: Nick Sarnie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_blit.c')
-rw-r--r--src/gallium/auxiliary/util/u_blit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index 2573bedf512..020e5f727a5 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -188,7 +188,7 @@ set_vertex_shader(struct blit_state *ctx)
const uint semantic_indexes[] = { 0, 0 };
ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2,
semantic_names,
- semantic_indexes);
+ semantic_indexes, FALSE);
}
cso_set_vertex_shader_handle(ctx->cso, ctx->vs);