diff options
author | Marek Olšák <[email protected]> | 2012-03-29 17:51:50 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2012-10-31 00:55:13 +0100 |
commit | e73bf3b805de78299f1a652668ba4e6eab9bac94 (patch) | |
tree | 11839d343c6aad3a8fb5c594cadf961288adbea0 /src/gallium/auxiliary/util/u_blit.c | |
parent | a7c5be098aee3a8228cbd95558bac29cb7ff6a3d (diff) |
gallium: add start_slot parameter to set_vertex_buffers
This allows updating only a subrange of buffer bindings.
set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that
range. Binding NULL resources unbinds buffers too (both buffer and user_buffer
must be NULL).
The meta ops are adapted to only save, change, and restore the single slot
they use. The cso_context can save and restore only one vertex buffer slot.
The clients can query which one it is using cso_get_aux_vertex_buffer_slot.
It's currently set to 0. (the Draw module breaks if it's set to non-zero)
It should decrease the CPU overhead when using a lot of meta ops, but
the drivers must be able to treat each vertex buffer slot as a separate
state (only r600g does so at the moment).
I can imagine this also being useful for optimizing some OpenGL use cases.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_blit.c')
-rw-r--r-- | src/gallium/auxiliary/util/u_blit.c | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index bf1c392cd41..ab1549e2de6 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -133,7 +133,7 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) for (i = 0; i < 2; i++) { ctx->velem[i].src_offset = i * 4 * sizeof(float); ctx->velem[i].instance_divisor = 0; - ctx->velem[i].vertex_buffer_index = 0; + ctx->velem[i].vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso); ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; } @@ -665,7 +665,7 @@ util_blit_pixels(struct blit_state *ctx, cso_save_vertex_shader(ctx->cso); cso_save_geometry_shader(ctx->cso); cso_save_vertex_elements(ctx->cso); - cso_save_vertex_buffers(ctx->cso); + cso_save_aux_vertex_buffer_slot(ctx->cso); /* set misc state we care about */ if (writemask) @@ -776,7 +776,9 @@ util_blit_pixels(struct blit_state *ctx, z); if (ctx->vbuf) { - util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, offset, + util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, + cso_get_aux_vertex_buffer_slot(ctx->cso), + offset, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 2); /* attribs/vert */ @@ -795,7 +797,7 @@ util_blit_pixels(struct blit_state *ctx, cso_restore_vertex_shader(ctx->cso); cso_restore_geometry_shader(ctx->cso); cso_restore_vertex_elements(ctx->cso); - cso_restore_vertex_buffers(ctx->cso); + cso_restore_aux_vertex_buffer_slot(ctx->cso); cso_restore_stream_outputs(ctx->cso); pipe_sampler_view_reference(&sampler_view, NULL); @@ -869,7 +871,7 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_save_vertex_shader(ctx->cso); cso_save_geometry_shader(ctx->cso); cso_save_vertex_elements(ctx->cso); - cso_save_vertex_buffers(ctx->cso); + cso_save_aux_vertex_buffer_slot(ctx->cso); /* set misc state we care about */ cso_set_blend(ctx->cso, &ctx->blend_write_color); @@ -923,8 +925,9 @@ util_blit_pixels_tex(struct blit_state *ctx, s0, t0, s1, t1, z); - util_draw_vertex_buffer(ctx->pipe, ctx->cso, - ctx->vbuf, offset, + util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, + cso_get_aux_vertex_buffer_slot(ctx->cso), + offset, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 2); /* attribs/vert */ @@ -942,6 +945,6 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_restore_vertex_shader(ctx->cso); cso_restore_geometry_shader(ctx->cso); cso_restore_vertex_elements(ctx->cso); - cso_restore_vertex_buffers(ctx->cso); + cso_restore_aux_vertex_buffer_slot(ctx->cso); cso_restore_stream_outputs(ctx->cso); } |