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authorMarek Olšák <[email protected]>2012-03-29 17:51:50 +0200
committerMarek Olšák <[email protected]>2012-10-31 00:55:13 +0100
commite73bf3b805de78299f1a652668ba4e6eab9bac94 (patch)
tree11839d343c6aad3a8fb5c594cadf961288adbea0 /src/gallium/auxiliary/util/u_blit.c
parenta7c5be098aee3a8228cbd95558bac29cb7ff6a3d (diff)
gallium: add start_slot parameter to set_vertex_buffers
This allows updating only a subrange of buffer bindings. set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that range. Binding NULL resources unbinds buffers too (both buffer and user_buffer must be NULL). The meta ops are adapted to only save, change, and restore the single slot they use. The cso_context can save and restore only one vertex buffer slot. The clients can query which one it is using cso_get_aux_vertex_buffer_slot. It's currently set to 0. (the Draw module breaks if it's set to non-zero) It should decrease the CPU overhead when using a lot of meta ops, but the drivers must be able to treat each vertex buffer slot as a separate state (only r600g does so at the moment). I can imagine this also being useful for optimizing some OpenGL use cases. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_blit.c')
-rw-r--r--src/gallium/auxiliary/util/u_blit.c19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index bf1c392cd41..ab1549e2de6 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -133,7 +133,7 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
for (i = 0; i < 2; i++) {
ctx->velem[i].src_offset = i * 4 * sizeof(float);
ctx->velem[i].instance_divisor = 0;
- ctx->velem[i].vertex_buffer_index = 0;
+ ctx->velem[i].vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso);
ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
}
@@ -665,7 +665,7 @@ util_blit_pixels(struct blit_state *ctx,
cso_save_vertex_shader(ctx->cso);
cso_save_geometry_shader(ctx->cso);
cso_save_vertex_elements(ctx->cso);
- cso_save_vertex_buffers(ctx->cso);
+ cso_save_aux_vertex_buffer_slot(ctx->cso);
/* set misc state we care about */
if (writemask)
@@ -776,7 +776,9 @@ util_blit_pixels(struct blit_state *ctx,
z);
if (ctx->vbuf) {
- util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, offset,
+ util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf,
+ cso_get_aux_vertex_buffer_slot(ctx->cso),
+ offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
@@ -795,7 +797,7 @@ util_blit_pixels(struct blit_state *ctx,
cso_restore_vertex_shader(ctx->cso);
cso_restore_geometry_shader(ctx->cso);
cso_restore_vertex_elements(ctx->cso);
- cso_restore_vertex_buffers(ctx->cso);
+ cso_restore_aux_vertex_buffer_slot(ctx->cso);
cso_restore_stream_outputs(ctx->cso);
pipe_sampler_view_reference(&sampler_view, NULL);
@@ -869,7 +871,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_save_vertex_shader(ctx->cso);
cso_save_geometry_shader(ctx->cso);
cso_save_vertex_elements(ctx->cso);
- cso_save_vertex_buffers(ctx->cso);
+ cso_save_aux_vertex_buffer_slot(ctx->cso);
/* set misc state we care about */
cso_set_blend(ctx->cso, &ctx->blend_write_color);
@@ -923,8 +925,9 @@ util_blit_pixels_tex(struct blit_state *ctx,
s0, t0, s1, t1,
z);
- util_draw_vertex_buffer(ctx->pipe, ctx->cso,
- ctx->vbuf, offset,
+ util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf,
+ cso_get_aux_vertex_buffer_slot(ctx->cso),
+ offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
@@ -942,6 +945,6 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_restore_vertex_shader(ctx->cso);
cso_restore_geometry_shader(ctx->cso);
cso_restore_vertex_elements(ctx->cso);
- cso_restore_vertex_buffers(ctx->cso);
+ cso_restore_aux_vertex_buffer_slot(ctx->cso);
cso_restore_stream_outputs(ctx->cso);
}